Tribes of the East: interview & new screens

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MistWeaver
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Tribes of the East: interview & new screens

Unread postby MistWeaver » 31 May 2007, 00:39

Russian gaming portal "Battle People" <a href="/http://games.cnews.ru/articles/3/617_1.html" >interviewed</a> Nival about upcoming Heroes of Might and Magic 5 addon - Tribes of the East.



Here is several new facts from it:



- There will be new global map buildings. Some of them are:

Spell Shop (to learn 4-5 lvl spells)

Sunken Temple (sea object: fight for gold/spells/artefacts)





- Example of combined artifacts :



Armor of Dwarven Kings (4 artifacts):

Bonus for 2 items: +40% magic proof for all creatures

Bonus for 2 items for Rune Mage: 10% Spell Power increase

Bonus for 4 items: Before battle your troops get Expert Stoneskin & Expert Deflect Arrows for 10 turns.



- New terrain (for orcs). Also its said that Ubi didnt want to create another terrain, but Nival insisted.



- Alt.upgrade and original upgrade will be available at the same time, for every creature individually. Also, player can re-train one to another.



- New campaigns:

1) Necromant Arantir campaign

2) Orc chief Gorthai (roughly spelling) campaign

3) Mage Zehir campaign

Also there will be prologue Orc campaign, to get familiar with this faction.



- There are no plans for sea creatures or any new neutrals.



- We can expect new multiplayer mode.



- There will be no "direct IP" multiplayer game support.



- There will be WAIT button. But when - is going to be surprise.



If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1180571954

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soupnazii
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Tribes of the East: interview & new screens

Unread postby soupnazii » 31 May 2007, 00:48

sounds pretty good, so far. nothing to be disappointed about, at least.

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MistWeaver
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Tribes of the East: interview & new screens

Unread postby MistWeaver » 31 May 2007, 00:52

Well, few more neutrals wouldn't hurt.

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Moragauth
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Tribes of the East: interview & new screens

Unread postby Moragauth » 31 May 2007, 00:52

Some comments:



-The combined artifact is nice, if not a bit too powerful (40% magic defence? sucks to be anything but a Warlock then)

-Why again is Academy the last campaign? Why not give the Necros the final say this time?



The rest seems cool. I am especially happy with the alt. upgrades. :) It will make the game a LOT more strategic.

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MistWeaver
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Tribes of the East: interview & new screens

Unread postby MistWeaver » 31 May 2007, 00:58

>It will make the game a LOT more strategic.



Here I wanted to say that switching from one upgrade to another (and backwards) is not very realistic, but then recalled girls to boys upgrade, so .. whatever.
Edited on Wed, May 30 2007, 21:25 by MistWeaver

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Kareeah Indaga
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Tribes of the East: interview & new screens

Unread postby Kareeah Indaga » 31 May 2007, 00:59

Random speculation: Gorthai will bite it, probably against Zehir, and Aratok (?? the DM Orc Chieftain) will take over.
Image Image Image

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jerseys
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Tribes of the East: interview & new screens

Unread postby jerseys » 31 May 2007, 01:04

Too bad there won't be any new neutrals. I remember Amrageddon's Blade had this unique fun feeling because of lots of neutrals. I liked it.

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Tribes of the East: interview & new screens

Unread postby jerseys » 31 May 2007, 01:07

@mistwalker: YAS because a fantasy game about ors, and dragons, and magicks and stuff should be as realistic as possible. Hay, I think that Necro's castle breaks some architectal laws.



/sarcasm
Edited on Wed, May 30 2007, 21:07 by jerseys

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Tribes of the East: interview & new screens

Unread postby PhoenixReborn » 31 May 2007, 01:18

Thanks Mistweaver, awesome info.



I've really wanted to know how the alternate upgrades will work and now I do!



Seems pretty flexible.

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Tribes of the East: interview & new screens

Unread postby MistWeaver » 31 May 2007, 01:34

> YAS because a fantasy game about ors, and dragons,

> and magicks and stuff should be as realistic as possible.



First of all, total realism isnt good for gameplay. So I think game at least shouldn't be rediculous. And upgrading Scout(girl) to Assassin(boy) - is rediculous.



World of dragons and magic can be realistic nevetheless



>I think that Necro's castle breaks some architectal laws.

There are no architectural laws :)


Edited on Wed, May 30 2007, 21:40 by MistWeaver

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soupnazii
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ToE: Interview & New Screens

Unread postby soupnazii » 31 May 2007, 02:04

hmm well you have to agree though that without the ability to switch between upgrades it might be very frustrating when you capture a town with different upgrades or something. actually, that was the one thing that worried me about alternate upgrades and i am very relieved to see that they took care of it.

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Moragauth
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Unread postby Moragauth » 31 May 2007, 02:10

The scout isn't female, is it? Besides, Dungeon females wear their hair long. The only female to male transition is the Raja Rani IIRC.



http://www.the-battlefield.com/screens/mm5/Scout.jpg



Doesn't look female at all.
Edited on Wed, May 30 2007, 22:27 by Moragauth

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Ya5MieL
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Unread postby Ya5MieL » 31 May 2007, 03:14

On those new screenshots i see both male and female orc hero models roaming the land... hope its not just for campaign, and that we will get 2 models per faction...

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soupnazii
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Unread postby soupnazii » 31 May 2007, 03:56

i doubt it, otherwise it wouldve been announced already.

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Unread postby lisqr » 31 May 2007, 04:22

> Hay, I think that Necro's castle breaks some architectal laws.



Like the acadamy one doesn't?

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Unread postby smith-b-d » 31 May 2007, 05:19

"...Ubi didn't want to create another terrain, but Nival insisted"



This sort of attitude can only be good for the series, i guess nivals getting sick of the limitations put on development by ubi.

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Re: Tribes of the East: interview & new screens

Unread postby Monteniger » 31 May 2007, 08:25

Moragauth wrote:Some comments:



-The combined artifact is nice, if not a bit too powerful (40% magic defence? sucks to be anything but a Warlock then)

-Why again is Academy the last campaign? Why not give the Necros the final say this time?



The rest seems cool. I am especially happy with the alt. upgrades. :) It will make the game a LOT more strategic.
Chances of collecting them on normal scenario are not that big... They'll be usefull in campaigns though...
And Academy is last because it will feature all good Heroes once again fighting against Necromancers...
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MistWeaver
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ToE: Interview & New Screens

Unread postby MistWeaver » 31 May 2007, 10:34

@soupnazii

> when you capture a town with different upgrades or something



As I understand, there will be no new town buildings.





@Moragauth

>The scout isn't female, is it? Besides, Dungeon females wear

>their hair long. The only female to male transition is the

>Raja Rani IIRC.

>http://www.the-battlefield.com/screens/mm5/Scout.jpg



Thats concept art. Look at screenshots:

http://img105.imageshack.us/img105/1198/scoutte3.jpg

http://img359.imageshack.us/img359/6258/assassinea9.jpg



However that may be, Raja Rani still proves the point.

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Unread postby MuadDib » 31 May 2007, 10:40

> "...Ubi didn't want to create another terrain, but Nival insisted"

>

> This sort of attitude can only be good for the series, i guess nivals getting sick of the limitations put on development by ubi.



It must be a translation mistake, because its actually the other way round ;)
Edited on Thu, May 31 2007, 06:41 by MuadDib

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Unread postby Pol » 31 May 2007, 10:46

Wow, welcome back :D
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