alternative upgrade speculation
alternative upgrade speculation
The new alternative upgrade sounds very interesting. I hope the new upgrades are not blend and useless. They should be somewhat different from the original one. I have a few guesses here.
hunter -> sniper (no range penalty instead of 2 shots)
unicorn -> winged unicorn (flyer)
green dragon -> farie dragon (caster instead of breath attack)
jinn -> efreet
horned demon -> ice demon
treant -> poison treant (drains hp from binded enemy)
golem -> rust golem (rust attack like h3 rust dragon)
magna dragon -> godzilla
hunter -> sniper (no range penalty instead of 2 shots)
unicorn -> winged unicorn (flyer)
green dragon -> farie dragon (caster instead of breath attack)
jinn -> efreet
horned demon -> ice demon
treant -> poison treant (drains hp from binded enemy)
golem -> rust golem (rust attack like h3 rust dragon)
magna dragon -> godzilla
shadow dragon- black dragon- red dragon
the faerie dragon I think will only appear in h6 as the water dragon(will cast magic) child of Shalassa - patron of the naga
iron gole- steel golem- gold golem
djinn- djinn sultan- efreet
pixie- sprite- kersyl's wrath
vampire- vampire lord- vampire count
lich- archlich- power lich
...
the faerie dragon I think will only appear in h6 as the water dragon(will cast magic) child of Shalassa - patron of the naga
iron gole- steel golem- gold golem
djinn- djinn sultan- efreet
pixie- sprite- kersyl's wrath
vampire- vampire lord- vampire count
lich- archlich- power lich
...
Where exactly does the rainbow end?
Re: alternative upgrade speculation
Actually these are very good ideas. All, especially the pegasus. I'm expecting nothing less.lisqr wrote:hunter -> sniper (no range penalty instead of 2 shots)
unicorn -> winged unicorn (flyer)
green dragon -> farie dragon (caster instead of breath attack)
jinn -> efreet
...
treant -> poison treant (drains hp from binded enemy)
...
(warning to myself: High expectations again! Not good. Not as long as Nival's in charge)
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein
'Science without religion is lame, religion without science is blind' - same guy
'Science without religion is lame, religion without science is blind' - same guy
Vampire - Vampire Lord or Nosferatu
Unicorn - Silver Unicorn or War Unicorn
Shadow Dragon - Black Dragon or Dark Dragon
Green Dragon - Emerald Dragon or Gold Dragon
Iron Golem - Steel Golem or Gold Golem
Djin - Djin Sultan or Efreet
Colossus - Titan or Giant
Mage - Archmage or Enchanter
Stone Gargoyle - Obsidian Gargoyle or Onyx Gargoyle
Pixie - Sprite or Faery
Blade Dancer - War Dancer or Frenzy Dancer
Hunter - Master Hunter or Sharpshooter
Druid - Druid Elder or Battle druid
Treant - Ancient Treant or Dendroid Guard
Unicorn - Silver Unicorn or War Unicorn
Shadow Dragon - Black Dragon or Dark Dragon
Green Dragon - Emerald Dragon or Gold Dragon
Iron Golem - Steel Golem or Gold Golem
Djin - Djin Sultan or Efreet
Colossus - Titan or Giant
Mage - Archmage or Enchanter
Stone Gargoyle - Obsidian Gargoyle or Onyx Gargoyle
Pixie - Sprite or Faery
Blade Dancer - War Dancer or Frenzy Dancer
Hunter - Master Hunter or Sharpshooter
Druid - Druid Elder or Battle druid
Treant - Ancient Treant or Dendroid Guard
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There are some nice proposals here... These are my favourite:
hunter -> sniper (no range penalty instead of 2 shots)
shadow dragon -> red dragon
Green Dragon -> Gold Dragon (this is what I think too)
My guesses:
skeleton -> skeleton warrior (no range attack of course, but stronger melee)
ghost -> manes (don't know the singular )
bone dragon -> ghost dragon (incorporeal ability)
wight -> reaper
pixie -> nymph
hunter -> sniper (no range penalty instead of 2 shots)
shadow dragon -> red dragon
Green Dragon -> Gold Dragon (this is what I think too)
My guesses:
skeleton -> skeleton warrior (no range attack of course, but stronger melee)
ghost -> manes (don't know the singular )
bone dragon -> ghost dragon (incorporeal ability)
wight -> reaper
pixie -> nymph
Re: alternative upgrade speculation
The unicorns loses their horns and get wings instead? If you mean an evolutionary way. We can always say the unicorns got kicked out of the guild and the pegasuses got appreciated insteadZamolxis wrote:Actually these are very good ideas. All, especially the pegasus. I'm expecting nothing less.lisqr wrote:hunter -> sniper (no range penalty instead of 2 shots)
unicorn -> winged unicorn (flyer)
green dragon -> farie dragon (caster instead of breath attack)
jinn -> efreet
...
treant -> poison treant (drains hp from binded enemy)
...
(warning to myself: High expectations again! Not good. Not as long as Nival's in charge)
Those were some nice ones tooMy guesses:
skeleton -> skeleton warrior (no range attack of course, but stronger melee)
ghost -> manes (don't know the singular )
bone dragon -> ghost dragon (incorporeal ability)
wight -> reaper
pixie -> nymph
FaeriePixie - Sprite or Faery
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Look up Eberon... they have positive energy undead elves.erased. over. out wrote:That's the funniest thing I've heard all day. Thanks for the laugh .Monteniger wrote: (it would be hilarious to see Holy Lich )
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Re: alternative upgrade speculation
Why does the Unicorn have to loose the horn? Would a Pegasus with a horn look so strange? This is actually a point where I would allow Nival to be creative.Orfinn wrote:The unicorns loses their horns and get wings instead? If you mean an evolutionary way. We can always say the unicorns got kicked out of the guild and the pegasuses got appreciated insteadZamolxis wrote:Actually these are very good ideas. All, especially the pegasus. I'm expecting nothing less.
They already screwd up some religious symbols of religions which are still alive, thus offending people belonging to those cults. They already stained the symbol of Unicorns supposed to be so pure, that they wouldn't allow anybody to ride them, except for virgin maidens. They already associated the Ouroboros, which is a symbol of life, with Inferno. They already gave the ability of blessing other creatures to the Inquisitor (i/o of giving to the Angel for example, otherwise quite a boring creature, with no real special).
Believe, next to all those above, I really doubt a horned Pegasus would be anything wrong. On the contrary actually, as a Pegasus could actually be a very cool successful creature.
Last edited by Zamolxis on 08 Apr 2007, 23:41, edited 1 time in total.
'Only two things are infinite, the universe and human stupidity, and I'm not sure about the former' - Albert Einstein
'Science without religion is lame, religion without science is blind' - same guy
'Science without religion is lame, religion without science is blind' - same guy
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First off a Unicorn with wings should be a Unisus *grins*. Anyhow, you know what time it is again?? Duck and cover, it's time for Mytical to unless her creativity. Run while you still can.
Too late.
Elves. Good Version.
Pixie - Sprite - Fey - Loose spray effect, gain more spells.
Dancers - War Dancers - Peace Dancers (unlimited retal higher defense lower attack).
Hunters - Master Hunters - Rangers (extra damage vs non-humanoid or summon creature spell).
Druid - Elder Druid - Arch Druid Way lower hp and def but much stronger attack and damage (more spells too).
Unicorn - Silver Unicorn - Gold Unicorn (Self only magic mirror effect that is always active. Means no benificial spells work on it, but all negative spells bounce back to enemy creatures).
Treant - Anchient Treant - Weeping Willow (any friendly units near by get healed every turn all enemy units nearby take damage each turn regardless if the willow attacks or not).
Green Dragon - Emerald Dragon - Saphire Dragon - (Air blast attack that does damage and moves enemy units back 1 square).
Elves Evil/Neutral (rebel)
Willowwisp (discharge electricity hitting all units within 2 squares no retal, stuns sometimes)
Dark Blades - (no multi square attack but attacks can poison enemies).
Snipers - 1 attack for double damage, small chance of killing additional humanoid
Dark Unicorn - 1x per combat can kick up a cloud of plague that blinds, poisons, and weakens target enemy unit within 1 square
Gnarled Treant - Whip Vine, Ranged attack that ensnares enemy units. No damage done to enemy, but pulls it to melee attack range of Treant.
Nature dragon - Immune to earth or Fire effects. 1x per combat can call up Nature's Retribution. All units on the field take damage and are ensnared. Any airborn creature (including this one) is grounded for rest of fight.
Next will be Haven (if they don't just use the rebel ones)>
Too late.
Elves. Good Version.
Pixie - Sprite - Fey - Loose spray effect, gain more spells.
Dancers - War Dancers - Peace Dancers (unlimited retal higher defense lower attack).
Hunters - Master Hunters - Rangers (extra damage vs non-humanoid or summon creature spell).
Druid - Elder Druid - Arch Druid Way lower hp and def but much stronger attack and damage (more spells too).
Unicorn - Silver Unicorn - Gold Unicorn (Self only magic mirror effect that is always active. Means no benificial spells work on it, but all negative spells bounce back to enemy creatures).
Treant - Anchient Treant - Weeping Willow (any friendly units near by get healed every turn all enemy units nearby take damage each turn regardless if the willow attacks or not).
Green Dragon - Emerald Dragon - Saphire Dragon - (Air blast attack that does damage and moves enemy units back 1 square).
Elves Evil/Neutral (rebel)
Willowwisp (discharge electricity hitting all units within 2 squares no retal, stuns sometimes)
Dark Blades - (no multi square attack but attacks can poison enemies).
Snipers - 1 attack for double damage, small chance of killing additional humanoid
Dark Unicorn - 1x per combat can kick up a cloud of plague that blinds, poisons, and weakens target enemy unit within 1 square
Gnarled Treant - Whip Vine, Ranged attack that ensnares enemy units. No damage done to enemy, but pulls it to melee attack range of Treant.
Nature dragon - Immune to earth or Fire effects. 1x per combat can call up Nature's Retribution. All units on the field take damage and are ensnared. Any airborn creature (including this one) is grounded for rest of fight.
Next will be Haven (if they don't just use the rebel ones)>
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Haven (alt good vrs) no particular order, but should be able to tell which is which.
Militia Increased att/Def but loose shield bash.
Shortbowmen - increase init and hp, reduced ranged damage, increased close range/melee damage reduced speed and att.
Battle Griffins - Loose Dive bomb but gain flock. For each certain number of griffins they get +1 damage. 1x combat they can 'Rock Drop' a no retal aoe damage spell.
Gladiators - lower init but higher speed. Lower def but higher damage. Special ability RUSH - Doubles speed for 1 round, but takes def to 0.
Calvery - Increased effectiveness when near other Haven units. "Sound Charge" - increases morale for next 2 rounds (1x per battle) for all units and speed for Calvery by 2.
High Cleric - lower all att/dec/ect but more spell points, better spells, and a Mass Bless spell.
Empherion - Call of heroes. Teleports target friendly unit to nearby square. For 1 turn unit does double normal damage. Loose Ressurrect ability.
Evil (non rebel). (Same order as above)
Rabble - Deduct 1g per day from all enemy players.
Poachers - Reduces enemy init by 1 (regardless of how many there are)but has lower damage/att
Mangy Griffin - Poison attacks, reduced hp/def. Otherwise just as Royal Griffin.
Rioters - Reduced hp/def but lowers all enemy morale by 1. (regardless of how many their are).
Rustlers - Reduce enemy speed by 1 increased speed/init but lower att/def.
Dark Cleric - can take hp from one friendly unit to give to another friendly unit, otherwise statwise like normal High Cleric.
Rebellious Angel - Dark Rising - 'ressurrects' any number of fallen units as long as twice that number still is 'alive' at the end of the combat the entire stack perishes.
Telling ya they should put me on the payrol as an idea person. Got so many goofy ideas one or two have to be a gem *giggles*.
Militia Increased att/Def but loose shield bash.
Shortbowmen - increase init and hp, reduced ranged damage, increased close range/melee damage reduced speed and att.
Battle Griffins - Loose Dive bomb but gain flock. For each certain number of griffins they get +1 damage. 1x combat they can 'Rock Drop' a no retal aoe damage spell.
Gladiators - lower init but higher speed. Lower def but higher damage. Special ability RUSH - Doubles speed for 1 round, but takes def to 0.
Calvery - Increased effectiveness when near other Haven units. "Sound Charge" - increases morale for next 2 rounds (1x per battle) for all units and speed for Calvery by 2.
High Cleric - lower all att/dec/ect but more spell points, better spells, and a Mass Bless spell.
Empherion - Call of heroes. Teleports target friendly unit to nearby square. For 1 turn unit does double normal damage. Loose Ressurrect ability.
Evil (non rebel). (Same order as above)
Rabble - Deduct 1g per day from all enemy players.
Poachers - Reduces enemy init by 1 (regardless of how many there are)but has lower damage/att
Mangy Griffin - Poison attacks, reduced hp/def. Otherwise just as Royal Griffin.
Rioters - Reduced hp/def but lowers all enemy morale by 1. (regardless of how many their are).
Rustlers - Reduce enemy speed by 1 increased speed/init but lower att/def.
Dark Cleric - can take hp from one friendly unit to give to another friendly unit, otherwise statwise like normal High Cleric.
Rebellious Angel - Dark Rising - 'ressurrects' any number of fallen units as long as twice that number still is 'alive' at the end of the combat the entire stack perishes.
Telling ya they should put me on the payrol as an idea person. Got so many goofy ideas one or two have to be a gem *giggles*.
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