Game: Questions and answers - how well do you know Heroes?
You two have similar signatures, how that came?
(Ok, back to thinking...hmmm, sleeping.)
(Ok, back to thinking...hmmm, sleeping.)
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- Mystic Phoenix
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- Qurqirish Dragon
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I don't have the list easily accessible, but I would guess that a hero that starts with pathfinding (is there one that starts with advanced pathfinding?) would have the most movement when starting out in an arbitrary map, since the swamp/snow movement penalty (which is double-cost, IIRC) would slow most heroes down a lot. Since there are two terrains involved here, a native hero for one will not work for the other.Mystic Phoenix wrote:For clarfication:
I want to know names of those heroes who have the most movement points on land (that means not in a boat). Assumption is, that all heroes have the same conditions... you are not supposed to answer, Crag Hack with boots and gloves can walk more tiles than Gunnar without.
Some heroes can walk more tiles than others (normally you would name Dessa, Kyrre, and Gunnar, but they are not the ones I'm looking for), but they can do it only in a special situation, under special circumstances.
So, give me the names and the reasons for your answer. Hope, that it gets clearer now.
EDIT: I checked the hero list right here in CH, and apparantly Clancy, Korbac, and Gretchin start with basic pathfinding. No hero starts with advanced pathfinding, and no hero starts with both logistics and pathfinding.
Among these, since Korbac has swamp as native terrain as well (fortress hero), I would say that is the 'fastest' starting hero.
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- Mystic Phoenix
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kitcat0 is almost right, Although you don't need the admiral's hat at all. Problem with it is, that as soon as you are on land the calculation for land movement ist taken into consideration. Any different ideas how to get off a boat?kitcat0 wrote:I am not sure if it applies, but I would guess navigation specialists that come out of boat with admirals hat on can move far, because expert navigation gives a lot more movement points than expert logistics. So Sylvia and Voy. Cant remember if there are more navigation specialists.
True heroes don't need a grid.
No?Any different ideas how to get off a boat?
Town Portal will not get you out of the ship, that's not allowed. Nor DD or Fly. I remember that I tried it although DD work purely on water or purely on land.
Loosing fight should not count - was repaired and didn't work in
Complete so hopefully will not in full SoD too.
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- Mystic Phoenix
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Hm, it worked in SoD and I tried it in Complete just recently and it worked there, too. Fleeing out of a combat and recruiting again gives you full movement that you had on sea before.Pol wrote:Loosing fight should not count - was repaired and didn't work inAny different ideas how to get off a boat?
Complete so hopefully will not in full SoD too.
Now it just sounds like a bug which never occurred to me that way before. However, it's debatable.
True heroes don't need a grid.
Hm, it worked in SoD and I tried it in Complete just recently...
Argggh, you are right. Now home seeing that too. One would think that they repaired it among with "heroes rehired in tavern on the same day will not recive the full movement". (somehow as that it was stated in one of the first patch readme) ~ So they ommited that possbility.
...However, it's debatable.
So your solution is still in the play?
Argggh, you are right. Now home seeing that too. One would think that they repaired it among with "heroes rehired in tavern on the same day will not recive the full movement". (somehow as that it was stated in one of the first patch readme) ~ So they ommited that possbility.
...However, it's debatable.
So your solution is still in the play?
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I did once played campaign and after I had conquered a town it has gladly turned its description into "Garden of Relevation". Appearance changed as well, although town functions stayed mostly unharmed, leaving Zartaj in. After some swapping and clicking he departed and left town/garden of relevation with look of faerie ring to me.
On the same map, here was a quest. Some were easy some not. For one the reward was Destroy Undead and for other some mercury, ...for killing a traitor. Who was that villain who had let to be so easy tempated by Lord Haart's power hungriness?
Hint:
# You can bet that is from official HeroesIII. campaign.
@MP
Nah, it just means Pol.
On the same map, here was a quest. Some were easy some not. For one the reward was Destroy Undead and for other some mercury, ...for killing a traitor. Who was that villain who had let to be so easy tempated by Lord Haart's power hungriness?
Hint:
# You can bet that is from official HeroesIII. campaign.
@MP
Nah, it just means Pol.
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Ok. Hint #1:
It's from the family of names: Tejveer, Ajorn, Vellore, Kajitianna, Nuzrath, Zartaj, Dikisha, Terisan, Qenay, Obekan - Fire Witch/Final Scenario.
It's from the family of names: Tejveer, Ajorn, Vellore, Kajitianna, Nuzrath, Zartaj, Dikisha, Terisan, Qenay, Obekan - Fire Witch/Final Scenario.
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Glory for the Many!
If you are interested why I asked that question, is for the fact, that I was puzzled over this mysterious heroe all the game, to finaly find out, that here lie just unknown heroine... but that thrill. But thanks to that I loved that scenario even over AB.
Vidomina, Photima ... sounds similar, heh
Apropos: "Your turn "
If you are interested why I asked that question, is for the fact, that I was puzzled over this mysterious heroe all the game, to finaly find out, that here lie just unknown heroine... but that thrill. But thanks to that I loved that scenario even over AB.
Vidomina, Photima ... sounds similar, heh
Apropos: "Your turn "
"We made it!"
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Ok. In Heroes III when you make a random map, towns get random names. Some names are very logical, some are not that locical. I will write here some names and the first one to know (guess) what type of town they all are can ask the next question. Not all the towns are represented.
Blackquarter, Blackburn, Deadwood, Shadowden, Darkhold, Dark Cloud, Cloudfire, Cloudspire, Cinderspire, Silverspire, Silverwing, Elfwind, Blindroot, Gladeroot, Edgewater, Chillwater, Still Water, Stronggale, Strongglen.
Blackquarter, Blackburn, Deadwood, Shadowden, Darkhold, Dark Cloud, Cloudfire, Cloudspire, Cinderspire, Silverspire, Silverwing, Elfwind, Blindroot, Gladeroot, Edgewater, Chillwater, Still Water, Stronggale, Strongglen.
That looks like Tower, but they not seems all like from one nation.
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Ahh, sorry for that, now it's giving sense.
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