Is this cheating? H2
- grobblewobble
- Peasant
- Posts: 87
- Joined: 20 Mar 2007
Is this cheating? H2
In a recent game of H2 I played, something strange happened. I was playing as knight and not doing so well. But I did find the ultimate wand of magic, as well as the lightning rod. My mage guild had lightning, so I hired a warlock and gave him an army of 1 champion. A big necro army arrived, full of bone dragons and what more. So I engage with the warlock, cast lightning and surrender. Hired warlock again, walked up to the army, repeat. This way I bolted the army again and again, until it was completely obliterated that same turn.
So do you consider this cheating? And if you do, where do you draw the line? Is it cheating to surrender after you cast an offense spell? Is rehiring a hero after you surrendered cheating? Or walking with a hero you just rehired? Your thoughts please?
So do you consider this cheating? And if you do, where do you draw the line? Is it cheating to surrender after you cast an offense spell? Is rehiring a hero after you surrendered cheating? Or walking with a hero you just rehired? Your thoughts please?
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
- grobblewobble
- Peasant
- Posts: 87
- Joined: 20 Mar 2007
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
- Lord Belphegor
- Leprechaun
- Posts: 20
- Joined: 26 Feb 2007
- Location: Bucuresti, Romania
It's not cheating, i've done this many times against the computer as a last chance to hold on to a particular castle.
And the computer is not shy of casting a damage spell and fleeing! He is doing it all the time!
Also i wouldn't consider it cheating in multiplayer either, if we played a game and you would do this i wouldn't take it as bad attitude or something.
The real in game problem is dimension door. Other than that, all that can be done, should be done!
And the computer is not shy of casting a damage spell and fleeing! He is doing it all the time!
Also i wouldn't consider it cheating in multiplayer either, if we played a game and you would do this i wouldn't take it as bad attitude or something.
The real in game problem is dimension door. Other than that, all that can be done, should be done!
Heroes II rules
- dallasmavs41
- Demon
- Posts: 331
- Joined: 14 Mar 2006
- Location: Fredericksburg, Virginia
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
I'd say it's an exploit, not a cheat. It's not a cheat because you are playing within the rules of the game. But you are exploiting a loophole. It's up to your conscience, I guess. Most PvP tournament games probably outlaw things like that, but I could be wrong.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- danijel1990
- Conscript
- Posts: 221
- Joined: 12 Feb 2007
- Location: Zrenjanin, SERBIA
- Contact:
If you do this to a real, human opponent, you can expect him to get really angry at you. It's not cheating but it's impossible to guard against and highly damaging. I would certainly ban it in any game.
Where do I draw the line? Rehiring a hero that you surrendered with is not cheating; if it were you might as well retreat. If you just rehired a hero, yes, you can move him. You can cast a spell and surrender immediately afterwards - but only if you are the defender, not the attacker (wherupon you can force your opponent to decide if he wants to take the casualties).
And you know, the worst kinds of hit-and-run involve things like 20 Archangels (Heroes III) where you split 19-1 of them and use the 19 stack to obliterate your opponent's stacks while surrendering with the other.
Where do I draw the line? Rehiring a hero that you surrendered with is not cheating; if it were you might as well retreat. If you just rehired a hero, yes, you can move him. You can cast a spell and surrender immediately afterwards - but only if you are the defender, not the attacker (wherupon you can force your opponent to decide if he wants to take the casualties).
And you know, the worst kinds of hit-and-run involve things like 20 Archangels (Heroes III) where you split 19-1 of them and use the 19 stack to obliterate your opponent's stacks while surrendering with the other.
- grobblewobble
- Peasant
- Posts: 87
- Joined: 20 Mar 2007
True, but the AI doesn't do that 10 times in the same turn with the same hero.Lord Belphegor wrote:And the computer is not shy of casting a damage spell and fleeing! He is doing it all the time!
Opinions vary, it seems. Best to discuss it before playing. I wouldn't mind if someone used this exploit, as long as we both agreed on allowing it.
- Metathron
- Round Table Hero
- Posts: 2704
- Joined: 29 Jan 2006
- Location: Somewhere deep in the Caribbean...
- Contact:
Utilizing this tactic against the computer is not cheating, plain and simple.
Using this tactic against a human player is a non sequitur, for if I memory serves me right, surrendering (as opposed to fleeing the battlefield) requires the other party to accept or decline, and no sane player will allow an experienced enemy hero to surrender for a measly 375 (the cost of a champion) only to return and cause more grief.
Using this tactic against a human player is a non sequitur, for if I memory serves me right, surrendering (as opposed to fleeing the battlefield) requires the other party to accept or decline, and no sane player will allow an experienced enemy hero to surrender for a measly 375 (the cost of a champion) only to return and cause more grief.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- grobblewobble
- Peasant
- Posts: 87
- Joined: 20 Mar 2007
Ok, metathron, I tested this to make it sure. No, your opponent doesn't need to agree about surrendering. Instead, the computer names the price and YOU have to agree to it (or not). Unrealistic, but true.
Banedon, thanks for your suggestion about allowing hit-and-run only for a defending hero, that's a nice compromise.
edit: spellcheck
Banedon, thanks for your suggestion about allowing hit-and-run only for a defending hero, that's a nice compromise.
edit: spellcheck
Last edited by grobblewobble on 02 Apr 2007, 11:27, edited 1 time in total.
- Campaigner
- Vampire
- Posts: 917
- Joined: 06 Jan 2006
- Location: Campaigner
It's part of the rules of the game so it can be considered an exploit but never a cheat, since cheating is breaking the rules.
And all those strange rules they got at ToH just prove that this game franschise was never designed for multiplayer.
I remember that there was a huge discussion on some forum (maybe the official one back in the day) that 3DO or the developers had to step in and talk since half the forum said it was a legitimate tactic and the other half was ready to burn you at the stake for using it.
I was standing on the side, shaking my head and wondering why they played a game in MP that was never designed for it....
Metaton: What makes you think that it's any different if it's used against the A.I or a human? One of'em complain and the other don't. That's it.
And all those strange rules they got at ToH just prove that this game franschise was never designed for multiplayer.
I remember that there was a huge discussion on some forum (maybe the official one back in the day) that 3DO or the developers had to step in and talk since half the forum said it was a legitimate tactic and the other half was ready to burn you at the stake for using it.
I was standing on the side, shaking my head and wondering why they played a game in MP that was never designed for it....
Metaton: What makes you think that it's any different if it's used against the A.I or a human? One of'em complain and the other don't. That's it.
- UndeadHalfOrc
- Titan
- Posts: 1363
- Joined: 13 Mar 2007
Who is online
Users browsing this forum: No registered users and 3 guests