Joined: 22 Jan 2006
Posts: 17
Location: Boulder Colorado: Steve Cossey 700 30th St.apt c2 Boulder CO 80303
Posted: Sun Jan 22, 2006 10:54 pm Post subject: MAJOR DESIGN FLAW IN HMM5
:rip:rip::rip
MAJOR DESIGN FLAW IN HMM5
Look wouldn't it be better to have 2 different ways in which to win a battle than just killing an invincible Heroes army? This would give you a possible dual strategy to win a battle and if you di lose your main hero and brought him back to life [for a price of course] then the game could be more challenging with you as a DARK HORSE winner. Say it cost $5000 and 30 mercury, 55 wood, 45 ore, 66 gems and 77 crystal [as an example ] Then if you didn't have enough resources but had a descent income you could eventually come back if the enemy AI was'nt smart enough to wipe you comepletely off the map. You could come back and wipe that mean old enemy out of one's anf zeroes ville. It would be a BLAST!
There should have been 2 ways to win a battle in HMM5 . The old regular way of defeating the heroes army AND you could win a battle by just killing the Hero. The dead hero could be ressurected in a temple [must be built] in any of his/her castles OR in a temple on the adventure map run by MONKS. It would cost an amount of gold,ore, wood, mercury, gems and chrystal to bring back the defeated [dead] hero.
The hero would also lose some of his/her artifacts/weapons/armour to the opposing army. The dead heroes army [ if any are still alive] may choose to join the victor army [some or all] in a mercinary manner. This also could be a HERO SKILL that can be developed.
Oh, what could have been. sob sob
MajorMAJOR Design FLAW in HMM5!!!!!
- Hurry Sundown
- Leprechaun
- Posts: 27
- Joined: 22 Jan 2006
- Location: Boulder Colorado: Steve Cossey 700 30th St.apt c2 Boulder CO 80303
MajorMAJOR Design FLAW in HMM5!!!!!
Steve Cossey
- Hurry Sundown
- Leprechaun
- Posts: 27
- Joined: 22 Jan 2006
- Location: Boulder Colorado: Steve Cossey 700 30th St.apt c2 Boulder CO 80303
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