Unread postby Slayer of Cliffracers » 25 Feb 2007, 16:43
I'm sure this would very much change things, but it would be good if you could make it so armies take damage from fear, representing them running away or surrendering.
This would depend on the present combat odds, tiny groups should flee rather than fight to the death, whatever the player or AI wishes.
This would be represented by taking casualties from being greatly outmatched, with modifiers based on morale.
-10 morale doubles the casualties, +10 eliminates the casualties completely.
Morale is after all a very important part of war, and army will not fight to the death against overwhelming odds, unless their morale is very high.