Coliseum And SDK coming soon!

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
Mana
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Coliseum And SDK coming soon!

Unread postby Mana » 21 Feb 2007, 04:25

Hi there everyone! Thought I might register here :).

As was posted on the Official Dark Messiah Forums: http://forums.ubi.com/eve/forums/a/tpc/ ... 9491082535

The SDK and the Coliseum mode is out soon!

Here is the Complete list of changes and new features:
This patch introduces the new Colosseum Mode and the SDK as well as bugfixes and balance adjustments for the main game.

New Content

New game mode - Colosseum
New map - clsm_circus
New map - CTF_3
New map - CTF_MP4
New map - CTF_MP2
SDK map compile utilities & documentation
Source Data for all Kuju MP maps


Colosseum Rules

Colosseum mode is designed for multiple players to duel amongst themselves in a series of individual fights.

Each fight is between two teams - 'Humans' and 'Undead'

Players do not choose which team they are on - this is decided automatically.

Teams can have more than one player on the side - this is determined by the server when the game is started.

Non-fighting players can watch the fight in progress, and can bet XP on the outcome.

Winners of fights gain XP awards which can be used to purchase skills in the normal fashion.

Players share XP across all classes (so you can level up to 4 as a Knight, then switch to a level 4 mage if you want)

The 'contest' is over at the end of the time limit (when the highest ranking XP player will 'win') OR when the server-specified XP limit is reached by a player

Issues / things to be aware of in Colosseum

The style of the Colosseum game being played depends quite a lot on the server owner's configuration. We have implemented it with as much flexibility as possible, so server owners can do things like specify available classes, team sizes, betting amounts, fight times etc.

One class - the Priestess - has a rather strong effect on the outcome of Colosseum, as they are able to heal and resurrect others. Server owners may want to disable this class, or consider removing the resurrect abilities.

To remove resurrect abilities from a game, add these lines to the server.cfg file -

spell_resurrect_range "0"

spell_mass_resurrect_cost "120"

A complete list of available server commands can be found here - http://forums.ubi.com/eve/forums/a/tpc/ ... 5851030615

Request to server owners - If you do run a 'custom' server, please mention in the game title that you are doing so.

Character Changes

Archer Multi-Arrows (double, triple) now reduce stamina recharge when arrows drawn
Assassin Cloaking sound halved in volume / range
Mage Fire Orb damage now affected by elemental alignment (base fire orb damage reduced so full-fire alignment can't be insta kill)
Mage Lightning spells now fully damage Magic Shields
Priestess Soulmark ability increased duration
Priestess 'pre-curing' effect added - now targets of heal are aware that the Priestess is casting it upon them
Knight Safeguard reduced 'casting' time
Knight Quick Attack stamina cost reduced depending on XP level
Knights now slowly regain stamina while holding Stance, depending on XP level


Miscellaneous & Bugfixes

'Low sample quality' optimisation no longer automatically disables streams.
In-air damage impulses (aka 'Kiting') fixed. Characters will no longer take strong movement impulses from being hit with a melee weapon
Lock-on range reduced when character is blinded / poisoned
Increased size of Blind visual FX
Spell created entities (magic shield etc) are now removed when the player who created them leaves the game
Dead characters no longer receive health boost from rally troops
Resurrection message added for the Mass Resurrect state
Soulmark message no longer appears over dead soulmarked targets
Times larger than 100 minutes now work in timer display
Assassin Poison Daggers & Arterial Strike now have reticles as they should
Knight can no longer break out of 'Stunned' state via an exploit


SDK

This patch contains everything users require to create maps for the multiplayer component of Dark Messiah. (This SDK is not suitable for making maps for the Singleplayer game)
There are full instructions on how to use the SDK inside the /Docs directory of the MP game folder.
These can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\Docs\
The source data for the Kuju multiplayer maps can be found here - [Drive]:\Program Files\Steam\SteamApps\[SteamUserName]\dark messiah might and magic multi-player\mapsrc\
Some Screenies

Coliseum:
Image

Hammer/Map Making Kit:
Image


Nice! :D Now a full SDK would be great...

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Angelspit
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Unread postby Angelspit » 21 Feb 2007, 14:01

Great news! I'm gonna post this on the front page.

And thanks for dropping by.

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arturchix
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Unread postby arturchix » 21 Feb 2007, 14:09

Better late than never, I think - these are great news indeed. ;) Today I had a small look at all the Dark Messiah servers and most of them seem to be dead.

P.S. And hi, Mana. :)


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