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EDIT: That puts Geneva Conventions in an awkvard position I guess..
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It is. It's probably my favorite part that has been addedJoniJM wrote:..Seems very nice, complex & addictivity raising.
*Heh* You picked up that random example very well.niteshade6 wrote:Do you have to learn expert logistics before you can learn pathfinding? How do these skills become available to learn?
the obvious example has to be the unique skills where there seems to be an ability called "ultimate".JoniJM wrote:My guess is that you´ll select one of those random 4 possibilities (2 skills, 2 abilities). And what comes to abilities, like Pathfinding you mentioned, the Basic level seems to be enough (in this case Basic Logistics).
You are absolutely right!Arzang wrote: the obvious example has to be the unique skills where there seems to be an ability called "ultimate".
which, at least to my kinda perceptive eyes, seems to be just another level after the initial three.
can you get the ultimate subskills with only basic on the primary skill?Gaidal Cain wrote:You'll need the basic skill for any ability("subskill") associated with it. Certain combinations of abilities will then unlock more. The Ultimate skills (and absolute abilities) aren't something you'll commonly see though.
Just to give you an idea of the size of the thing: after all my testing, there are still an enourmous amount of abilities that I haven't seen in action. It's fantastic.
Thanks a lot!Sir Charles wrote:I've updated the Skill page to include all the pre-requisites for the Abilities.
I´m beginning to feel the same way..Gaidal Cain wrote:It's probably my favorite part that has been added
It's not so much for lack of possibility to create different heroes, but more from lack of time on my part (though I doubt even those who have played more than me has seen them all).Thelonious wrote:Well, I don't know - but Gaidel said that he hadn't even seen some of the skills and he was in from the beginning... Maybe that path of yours will proove to be impossible...
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