WIP - Landscape Texture Replacer Mod

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

WIP - Landscape Texture Replacer Mod

Unread postby redwoodtreesprite » 14 Jan 2007, 17:50

(WIP means Work In Progress)

I'm so used to these texture replacers in Morrowind, and when I saw how blurry many of the textures are in Heroes 5, I decided to make a texture replacer mod.

I'm starting with the dirt and swamp water textures. Some are completely new, and others are the game textures tweaked and sharpened by me. All of the textures are saved in the way Nival did, and have the same file size, so other than extra room taken in your data files, there should be no effect on game performance.

Here's some pics of the dirt replacer textures ingame:

ImageImageImageImageImage

And here's the grassy swamp water texture ingame. It looks cool, but it can be a bit unsettling seeing the grass swaying and swirling in the water, so I will have a version without the swamp water texture as well.

ImageImage
Last edited by redwoodtreesprite on 16 Jan 2007, 16:58, edited 1 time in total.

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 16 Jan 2007, 15:24

I'm still working on textures, but decided to go ahead and release the dirt and swamp water textures. They are currently not in a .pak, but work fine loose. Here's the files, along with a readme that has installation info and full texture credits:

http://www.zyworld.com/redwoodtreesprit ... placer.zip

User avatar
Angelspit
CH Founder
CH Founder
Posts: 6746
Joined: 18 Nov 2005
Location: Angelspit
Contact:

Unread postby Angelspit » 16 Jan 2007, 15:59

Nice, I can't wait to give it a try. It's in the news.

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 20 Jan 2007, 21:19

Angelspit wrote:Nice, I can't wait to give it a try. It's in the news.
Cool! :D

I'm working now on the grass textures. Because the main grass texture is the same as the flower field grass texture base, I need to have the replacer textures match as well. So I am making the flowers part as a top layer that I can put over the final high-res grass texture. I'm about half-way through the flowers right now, so it should be soon, hopefully a week at the most. (I'm a bit of a perfectionist when it comes to making new textures, so I want these to look as good as possible.)

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 22 Jan 2007, 03:13

I've finished the main grass textures. Here's some pics:

ImageImageImage

ImageImage

Neckie
Peasant
Peasant
Posts: 67
Joined: 05 Oct 2006
Location: Quebec, Canada

Unread postby Neckie » 22 Jan 2007, 22:38

omg awesomely done!!

Can't wait to play with these :D

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 25 Jan 2007, 18:24

Neckie wrote:omg awesomely done!!

Can't wait to play with these :D
Thanks. :)
It's kindof fun, seeing the game graphics gradually transformed.

------------------------------------------------------------------------------

Here's the latest grass category texture, the field:
ImageImage

And comparison pics of the original and the replacer texture:
ImageImage

I'm almost done the grass folder replacer textures. So it should be a few days at the most for them to be ready to upload.

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 14 Feb 2007, 23:43

Here's the grass and cropfield textures:
http://www.zyworld.com/redwoodtreesprit ... placer.zip

I had trouble whenever I tried logging in here for a while, so this post is delayed compared to the other Heroes 5 mod forums.

Next I'm working on lava, snow and swamp textures.

redwoodtreesprite
Leprechaun
Leprechaun
Posts: 44
Joined: 01 Jan 2007
Contact:

Unread postby redwoodtreesprite » 27 Feb 2007, 17:49

I have a question for those using the 2.1 patch for HoF, as we don't plan to be installing it.

Does the texture replace still work in the loose folders? Or are they ignored?


Return to “Modcrafting Guild”

Who is online

Users browsing this forum: No registered users and 0 guests