Using Mods in HoF

Mods and development for mods. Including WoG & Equilibris (RU) subforums.
User avatar
HodgePodge
Round Table Knight
Round Table Knight
Posts: 3530
Joined: 06 Jan 2006

Using Mods in HoF

Unread postby HodgePodge » 09 Jan 2007, 01:29

I have a "funny" question … I have three mods I want to use in HoF. Only one of them works … the Treant Mod. The other two, the Cleric Mod & the Increase Neutral Stack Size don't. Is there something I can do to make them work in HoF?

Thanks in advance. :)
Walk Softly & Respect All Life!

Click Here: Lords of War and Money … A Free & Fun Browser Game.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 09 Jan 2007, 09:19

THe increase neutral size has had an update, and since I haven't heard from omegawix who were doing some inofficial testing, I assume it works. Get it here.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
HodgePodge
Round Table Knight
Round Table Knight
Posts: 3530
Joined: 06 Jan 2006

Unread postby HodgePodge » 09 Jan 2007, 16:35

Gaidal Cain wrote:THe increase neutral size has had an update, and since I haven't heard from omegawix who were doing some inofficial testing, I assume it works. Get it here.
Thank you Gaidal Cain. :)
Walk Softly & Respect All Life!

Click Here: Lords of War and Money … A Free & Fun Browser Game.


Return to “Modcrafting Guild”

Who is online

Users browsing this forum: No registered users and 0 guests