No,the view of the battlefield was terrible.And sure,there were exploits,but werent there exploits eariler(summon elemental,blind+pass turn+attack+repeat,slow+fly arround)?And there always will be.Corribus wrote:Did we play the same game? The battlefield in H4 was awful! Not only was it impossible to determine line of sight, but the large size of the battlefield made the "blind/slow and run away" and other similar exploits so easy.DaemianLucifer wrote:Even if they do increase it to be larger that in HIII,we had such an imense battlefield in HIV,with so much freedom,that any battlefield consisting of large squares,no matter its size,is inferior compared to it.
8x10
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Yes there have always been exploits - but a larger battle field exacerbates this particular type.DaemianLucifer wrote: No,the view of the battlefield was terrible.And sure,there were exploits,but werent there exploits eariler(summon elemental,blind+pass turn+attack+repeat,slow+fly arround)?And there always will be.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
So youre saying that because of this disciples style of fighting is actually the best one?Corribus wrote:Yes there have always been exploits - but a larger battle field exacerbates this particular type.DaemianLucifer wrote: No,the view of the battlefield was terrible.And sure,there were exploits,but werent there exploits eariler(summon elemental,blind+pass turn+attack+repeat,slow+fly arround)?And there always will be.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Basic description:6 creature slots in two rows,each creature has one of the two attack types(adjacent can attack just those adjacent to it,so it cannot touch the second row if there is a creature in the first one;any can attack any creature on the field).Creatures dont move,just attack(or use their specialties).Corribus wrote:Never played it.DaemianLucifer wrote: So youre saying that because of this disciples style of fighting is actually the best one?
I don't know - I feel I'd have to play it to judge it. (hint, hint) Sometimes rules sound very stupid on paper but actually work well in practice.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Perhaps - but by that same token, a small battlefield has its advantages (and disadvantages) as well. And if the screenshots showed that H5 had a HUGE battlefield, I would be justified in being similarly concerned, but I also would not rush to judge it until I've seen it in its final iteration. Which is basically my point. I'm not really arguing for one battlefield size or the other - I'm arguing for people not to lose their heads and declare that the game is a total failure before they've even played it, regardless if they think a small battlefield is good or bad.DaemianLucifer wrote:It has its good sides,Ill give you that.No moving means no running around like a pu...errr,chicken But,it also means no flanking,manuevering,protecting archers,guerilla,etc.So you cannot say that the HIV battlefield was bad just because you could outrun slow walkers and kill them from distance.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Yes,but what Im saying all this time is that there is an optimal battlefield size,and it certanly isnt 8*10.
Besides,having tried both the small and large battlefields,I see that there are more advantages to the big one.You dont see it like that because the poor camera discouraged you from giving it a chance.Im not loosing my had,Im just saying that the game looks bad at its current stage,and that Im not very optimistic about its chances for improvement.
Besides,having tried both the small and large battlefields,I see that there are more advantages to the big one.You dont see it like that because the poor camera discouraged you from giving it a chance.Im not loosing my had,Im just saying that the game looks bad at its current stage,and that Im not very optimistic about its chances for improvement.
Maybe there is... but how do you know it isn't 8x10? And if it isn't optimal, that's not to say it is disasterous. There is a middle ground.DaemianLucifer wrote:There is an optimal battlefield size,and it certanly isnt 8*10.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Oh,do I have to repeat my example again?! Just take two full large creatures army and youll see that its too small to do anything.Corribus wrote:Maybe there is... but how do you know it isn't 8x10? And if it isn't optimal, that's not to say it is disasterous. There is a middle ground.DaemianLucifer wrote:There is an optimal battlefield size,and it certanly isnt 8*10.
-
- Leprechaun
- Posts: 34
- Joined: 17 Jan 2006
The very fact that we don't know if the final battlefield size is ultimately good or bad ensures that it will go in circles. But you've already made your decision that you're not going to buy this game, right? So why do you keep returning to talk about H5? Shouldn't you be playing your order-of-magnitude-better H4?
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
Were just saying that 8*10 isnt a good one!I personaly liked their original idea of scalable fields.And this isnt the only reason Im not going to buy it.Although I might buy it if it turns out decent,but I doubt it.And dont bash the game because you didnt like it.I like all of the previous parts of HoMM,and am curently playing the third in order to acustom myself back to that gameplay style.Corribus wrote:The very fact that we don't know if the final battlefield size is ultimately good or bad ensures that it will go in circles. But you've already made your decision that you're not going to buy this game, right? So why do you keep returning to talk about H5? Shouldn't you be playing your order-of-magnitude-better H4?
-
- Leprechaun
- Posts: 34
- Joined: 17 Jan 2006
You truly are without peer when it comes to willfully turning a blind eye to the facts. We have not been arguing about some unidentified version of the battle field. We have been arguing that 8x10 is not optimal. If the battlefield remains 8x10 I will not buy the game. That image really drove home how poor the 8x10 field is, and having heard that there may be no longer be a range penalty on the offical forums I am highly irritated.The very fact that we don't know if the final battlefield size is ultimately good or bad ensures that it will go in circles. But you've already made your decision that you're not going to buy this game, right? So why do you keep returning to talk about H5? Shouldn't you be playing your order-of-magnitude-better H4?
Also, I personally have not been using Heroes IV to defend my position; I've been using Heroes II&III. With every post you write it becomes clearer that you are not aware of what has been discussed here.
Don't touch me I'm super important.
So don't buy it if you don't like it or if it "highly irritates you". I don't really care. I happen to like what I've seen. (I am not permitted to comment on the gameplay.)FatalTheRabbit wrote: You truly are without peer when it comes to willfully turning a blind eye to the facts. We have not been arguing about some unidentified version of the battle field. We have been arguing that 8x10 is not optimal. If the battlefield remains 8x10 I will not buy the game. That image really drove home how poor the 8x10 field is, and having heard that there may be no longer be a range penalty on the offical forums I am highly irritated.
I didn't bring up H4 - you did. By writing:Also, I personally have not been using Heroes IV to defend my position; I've been using Heroes II&III. With every post you write it becomes clearer that you are not aware of what has been discussed here.
And then DL followed it up in more detail a few posts later by writing:Out of 10 HMMV = HMMIV-10.
So please, don't criticize me for not being aware of what has been discussed, since clearly you aren't.we had such an imense battlefield in HIV,with so much freedom,that any battlefield consisting of large squares,no matter its size,is inferior compared to it.
"What men are poets who can speak of Jupiter if he were like a man, but if he is an immense spinning sphere of methane and ammonia must be silent?" - Richard P. Feynman
- IceCold2000
- Leprechaun
- Posts: 36
- Joined: 10 Jan 2006
- Location: Sydney, Australia
Oh god! Heroes 3 -blech....
Try a twenty by twenty but don't allow upgraded units to be on the battlefield. Upgraded units can only fight in special I'm better than you cafes that allow for upgraded and knighted characters to fight.
If I wanted a downgraded unit - I'd play a different game. Don't give me crap that I need to improve. Give me the good stuff right away. Who wants a giant?
Try a twenty by twenty but don't allow upgraded units to be on the battlefield. Upgraded units can only fight in special I'm better than you cafes that allow for upgraded and knighted characters to fight.
If I wanted a downgraded unit - I'd play a different game. Don't give me crap that I need to improve. Give me the good stuff right away. Who wants a giant?
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
If I were a flower, I'd be a really big flame-throwing flower with five heads.
If I were a flower, I'd be a really big flame-throwing flower with five heads.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I still cannot understand why almost everyone claims 8x10 is bad without having played it.
For one, by saying so, you're assuming that both the development team and the Ubi testers and the large group of betatesters don't know what they are doing. That's a pretty bold statement.
If people with real experience concerning the field are dissatisfied, the size might still change. If not, experience probably indicated that the size is good.
You could at least try to keep an open mind on this.
For one, by saying so, you're assuming that both the development team and the Ubi testers and the large group of betatesters don't know what they are doing. That's a pretty bold statement.
If people with real experience concerning the field are dissatisfied, the size might still change. If not, experience probably indicated that the size is good.
You could at least try to keep an open mind on this.
Are you suggesting coconuts migrate?
Who is online
Users browsing this forum: No registered users and 9 guests