Straight to the point;
Does anybody know if there's a maximum to those?
I've got 3 (pairs) in my map at the moment, and the 4th one I'm working on simply refuses to work. Both the entrance and exit are in the same group (4), and they're placed exactly over eachother. Yet, everytime I try to enter the gate (From above to below) I get a message saying "As you try to enter the gate you notice the way is blocked by rubble. Disappointed you turn back".
So is this just me or... ? Because if there's a maximum on those, there will probaly be one for 2-way transporters as well, which extremely limits me in my map, shamefully... Unless somebody knows a way around?
Mozared
Subterranean gates
for the gates that are not working, make sure the entrance to them is not facing a wall, or blocked in anyway. use the AI pathing button to make sure the green entry square is clear.
also make sure there is at least two unblocked squares, maybe more around the exit spot to fit a hero. sometimes if there isnt enough room a hero cannot use it.
but there is no limit, or at least the only limit to the number of groups of gates you can have is how many characters you can type in the entry box.
i had over two hundred groups of gates and stairs on one map i made.
i had to keep a text file of them so i wouldnt get lost![smile :)](/forums/images/smilies/smile9.gif)
also make sure there is at least two unblocked squares, maybe more around the exit spot to fit a hero. sometimes if there isnt enough room a hero cannot use it.
but there is no limit, or at least the only limit to the number of groups of gates you can have is how many characters you can type in the entry box.
i had over two hundred groups of gates and stairs on one map i made.
i had to keep a text file of them so i wouldnt get lost
![smile :)](/forums/images/smilies/smile9.gif)
Well, it being blocked is what I thought could be the problem earlier too, but this really seems not to be the case; there's at least 2 squares free room around all sides of the gate. Yet, I will try to just clear up more room around the gate and see what happens. Will let you know if that fixes it
.
Mozared
EDIT: Nope, this wasn't it... Suggestions are more then welcome, I'm still trying and playing around with it. Next up is moving the 'upper' part of the stairs for it to have more room.
EDIT 2: Alright, I'm completly running out of ideas now, getting desperate. I've made the floors beneath both entrances completly flat, and tried moving them both around (the upper one 1 square lower). I removed the point lights the lower one had and made more room downstairs. I've lost my imagination on what to try next now. Here's 2 pics for you, 1 downstairs and 1 upstairs, which might help in trying to work it out.
http://img379.imageshack.us/img379/2258 ... lp1do5.jpg
http://img399.imageshack.us/img399/4533 ... lp2gu6.jpg
![smile :)](/forums/images/smilies/smile9.gif)
Mozared
EDIT: Nope, this wasn't it... Suggestions are more then welcome, I'm still trying and playing around with it. Next up is moving the 'upper' part of the stairs for it to have more room.
EDIT 2: Alright, I'm completly running out of ideas now, getting desperate. I've made the floors beneath both entrances completly flat, and tried moving them both around (the upper one 1 square lower). I removed the point lights the lower one had and made more room downstairs. I've lost my imagination on what to try next now. Here's 2 pics for you, 1 downstairs and 1 upstairs, which might help in trying to work it out.
http://img379.imageshack.us/img379/2258 ... lp1do5.jpg
http://img399.imageshack.us/img399/4533 ... lp2gu6.jpg
What I can think of:
1. try different group numbers, if you haven't already.
2. a question is whether it does not work in one way or both ways. You said that you cannot get downstairs. If you can get upstairs, the error is in passability of the subterranen part of the stairs. If the road is blocked both ways, it is something else.
3. For a single player map, one can make a script which transports the hero who touches an object/enters a region. If you really need a workaround.
1. try different group numbers, if you haven't already.
2. a question is whether it does not work in one way or both ways. You said that you cannot get downstairs. If you can get upstairs, the error is in passability of the subterranen part of the stairs. If the road is blocked both ways, it is something else.
3. For a single player map, one can make a script which transports the hero who touches an object/enters a region. If you really need a workaround.
Avatar image credit: N Lüdimois
As for #2, I can't get either downstairs or upstairs (that's why I placed that hero downstairs, to see whether it'd work when going upstairs). I'm quite bad at scripting (I assume at least, haven't tried), but I will try #1 now.Pitsu wrote:1. try different group numbers, if you haven't already.
2. a question is whether it does not work in one way or both ways. You said that you cannot get downstairs. If you can get upstairs, the error is in passability of the subterranen part of the stairs. If the road is blocked both ways, it is something else.
3. For a single player map, one can make a script which transports the hero who touches an object/enters a region. If you really need a workaround.
Mozared
EDIT: It worked! I made both gates group 5 instead of 4 and suddenly there was no problem
![smile :)](/forums/images/smilies/smile9.gif)
- DeejMaster
- Leprechaun
- Posts: 18
- Joined: 19 Oct 2006
- Location: Muskogee, Oklahoma
I know that there are at least 3 anomalies (spelling?) with the maps, at least 2 on the 1st level and one on the subterranean level. They resemble a 1 grid pyramid that is either indented or extended and no matter what, can't seem to get rid of them. They are located near the centers of the maps. Maybe your gates are situated on top of one the anomalies?
Maybe they are just on the maps I have worked with. I manage to hide them with foilage, rocks, etc. They can be camoflaged with terrain paint as well.
Maybe they are just on the maps I have worked with. I manage to hide them with foilage, rocks, etc. They can be camoflaged with terrain paint as well.
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