Has nothing to do with the battlefield. Even if you couldn't reach the opponent, you could use Storm Bolt.
@Everyone else
Well, I have no problem with changing the battlefield in H 6. In fact, I WANT the battlefield being changed for 6 and try something else.
I'd like to see something like number of units in stack take up more space, exponentially. For example, something like 1 map "square" for up to 2 full weekly productions, 2 map sqaures up to 4 weekly productions, 3 for 8 and so on - with more BASIC sizes being possible (maybe from 1 to 4 squares, so for a basic 3 squares it would be 3, 6 and 9 squares for 2, 4 and 8 weeks' production).
I think I would further like something like +1 minimum damage for shooters per target square over 2 or so.
And I would probably like a decreasing damage value IF ATTACKING UNITS ARE SMALLER IN SQUARES THAN THE ATTACKER.
I'd further like a ranged damage modifier per SQUARE distance between shooter and target.
That would probably mean that damage spell-casters could stay as they are.
![smile :)](/forums/images/smilies/smile9.gif)
Since we are at it, I would like obstacles that units can cross with additional mps (more speed per square).