In heroes 3 the battlefields were not really larger than they are in H5...Jolly Joker wrote:If you play Heroes since 10 years you'll know that 1 fast no-retal unit in Heroes III could beat any number of slow units. For example an Arch Devil could beat any number of Skeletons.
With the initiative system this is even more pronounced and the only limiting factor is the size of the battlefield if you don't want to have only slow low initiave no-retal units.
I'll add that now in heroes 5 except rajahs, each high ini, non retaliation unit is pretty fragile, none is close to what devils were.
For a counter example i will just talk about the stormlords... on the actual battlefields they are just... freakish. They got good enough ini, a devastating power, and thanks the little deployment area, can perform some incredible slaughters on their first turn. Just click on a battle rage rune, send them in front of the enemy lines (in fornt of the more stoky unit, but without choosing them as target) and just look at your lords hitting again and again till almost nothing is alive on the BF. three days ago in a crucial battle i fought versus a friend, my 37 Stormlords slaughters his whole army except one stack on the second turn of the fight, i admit i had the netherworld cross, so if i remember only his BF played before me. And in his army were 19 blackdragons and correspondant numbers of dungeon units... what could i say ? you arranged your units in a pretty bad way ? ahaha looser ? the only thing i had done to win the fight an tho the map was to collect the cross (any ini ring would have worked as well) and place my lords in the center of the Bf, finally click on a rune... and the game was over.
If he speaked english he would tell you himself about how much he appreciated the small deployment zone and the fact my lords could reach him on first turn :p