Why isn't there proper widescreen support?
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- Leprechaun
- Posts: 3
- Joined: 17 Dec 2006
Why isn't there proper widescreen support?
It isn't exactly hard to code the ui to support widescreen... all they have to do is draw the vertical stretch of an object based on %age, and the horizontal by a matched pixel ratio to eliminate the damn vertical squishing or horizontal strretching... as for the camera they just need to make the horizontal fov a larger angle than the traditional 90 (I believe 120 deg's is proper).
- winterfate
- Round Table Hero
- Posts: 6191
- Joined: 26 Nov 2006
- Location: Puerto Rico
Welcome to the forums!
As for your question, I wouldn't know (as I use a "fullscreen" monitor myself). I guess it's one of Nival's little mysteries .
As for your question, I wouldn't know (as I use a "fullscreen" monitor myself). I guess it's one of Nival's little mysteries .
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Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
Proud creator of Caladont 2.0!
You need to take the pain, learn from it and get back on that bike... - stefan
Sometimes the hearts most troubled make the sweetest melodies... - winterfate
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