Dark Ritual Mod

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okrane
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Dark Ritual Mod

Unread postby okrane » 12 Dec 2006, 09:57

Hi S_T

This is my request for the mod that reduces Dark Ritual's movement cost just by 75% .

Thanks

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Sir_Toejam
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Unread postby Sir_Toejam » 12 Dec 2006, 21:51

OK, i checked it out today, and unfortunately Nival did not leave any part of it moddable.

here is the definition for it:

<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000042">
<NameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Long_Description.txt"/>
<Texture href="/Textures/SpecialAbilities/Dark_Ritual.(Texture).xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions>
<Item href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/SpellBookPrediction.txt"/>
</SpellBookPredictions>
<CombatLogTexts/>
<Level>0</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>0</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage/>
<duration/>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_FRIEND</Target>
<Element>ELEMENT_NONE</Element>
<visuals>
<Item href="/DarkRitual.(SpellVisual).xdb#xpointer(/SpellVisual)"/>
</visuals>
</Spell>


...and if you look at these values particularly:

<damage/>
<duration/>

you see that these are essentially "null" entries, with no data that can be modified.

this is unlike the spell summon creatures:

<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000098">
<NameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Long_Description.txt"/>
<Texture href="/Textures/SpellBook______2618/Spells/Spell_SummonCreatures.xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions/>
<CombatLogTexts/>
<Level>3</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>10</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage>
<Item>
<Base>1</Base>
<PerPower>0</PerPower>
</Item>
</damage>
<duration>
<Item>
<Base>0.75</Base>
<PerPower>0</PerPower>
</Item>
</duration>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_HOSTILE</Target>
<Element>ELEMENT_NONE</Element>
<visuals/>
</Spell>


where you can clearly see editable values for the damage (which translates as cost per creature xfered), and the duration (which translates as movement point cost).

I'll try actually placing a value for duration into the dark ritual entry, but I doubt it will work.

EDIT:

...and, it doesn't.

sorry, it looks like it isn't possible to mod this one.

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okrane
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Unread postby okrane » 12 Dec 2006, 23:33

:sad & dissapointed:

Well, at least we tried. Thanks for your effort


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