Hi S_T
This is my request for the mod that reduces Dark Ritual's movement cost just by 75% .
Thanks
Dark Ritual Mod
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
OK, i checked it out today, and unfortunately Nival did not leave any part of it moddable.
here is the definition for it:
<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000042">
<NameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Long_Description.txt"/>
<Texture href="/Textures/SpecialAbilities/Dark_Ritual.(Texture).xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions>
<Item href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/SpellBookPrediction.txt"/>
</SpellBookPredictions>
<CombatLogTexts/>
<Level>0</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>0</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage/>
<duration/>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_FRIEND</Target>
<Element>ELEMENT_NONE</Element>
<visuals>
<Item href="/DarkRitual.(SpellVisual).xdb#xpointer(/SpellVisual)"/>
</visuals>
</Spell>
...and if you look at these values particularly:
<damage/>
<duration/>
you see that these are essentially "null" entries, with no data that can be modified.
this is unlike the spell summon creatures:
<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000098">
<NameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Long_Description.txt"/>
<Texture href="/Textures/SpellBook______2618/Spells/Spell_SummonCreatures.xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions/>
<CombatLogTexts/>
<Level>3</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>10</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage>
<Item>
<Base>1</Base>
<PerPower>0</PerPower>
</Item>
</damage>
<duration>
<Item>
<Base>0.75</Base>
<PerPower>0</PerPower>
</Item>
</duration>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_HOSTILE</Target>
<Element>ELEMENT_NONE</Element>
<visuals/>
</Spell>
where you can clearly see editable values for the damage (which translates as cost per creature xfered), and the duration (which translates as movement point cost).
I'll try actually placing a value for duration into the dark ritual entry, but I doubt it will work.
EDIT:
...and, it doesn't.
sorry, it looks like it isn't possible to mod this one.
here is the definition for it:
<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000042">
<NameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/Long_Description.txt"/>
<Texture href="/Textures/SpecialAbilities/Dark_Ritual.(Texture).xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions>
<Item href="/Text/Game/Spells/Hero_Special_Abilities/DarkRitual/SpellBookPrediction.txt"/>
</SpellBookPredictions>
<CombatLogTexts/>
<Level>0</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>0</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage/>
<duration/>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_FRIEND</Target>
<Element>ELEMENT_NONE</Element>
<visuals>
<Item href="/DarkRitual.(SpellVisual).xdb#xpointer(/SpellVisual)"/>
</visuals>
</Spell>
...and if you look at these values particularly:
<damage/>
<duration/>
you see that these are essentially "null" entries, with no data that can be modified.
this is unlike the spell summon creatures:
<?xml version="1.0" encoding="UTF-8"?>
<Spell ObjectRecordID="1000098">
<NameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Name.txt"/>
<ThisIsANameFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/ThisIsAName.txt"/>
<LongDescriptionFileRef href="/Text/Game/Spells/Adventure/Summon_Creatures/Long_Description.txt"/>
<Texture href="/Textures/SpellBook______2618/Spells/Spell_SummonCreatures.xdb#xpointer(/Texture)"/>
<EffectTexture/>
<SpellBookPredictions/>
<CombatLogTexts/>
<Level>3</Level>
<MagicSchool>MAGIC_SCHOOL_ADVENTURE</MagicSchool>
<RequiredHeroLevel>10</RequiredHeroLevel>
<IsAimed>false</IsAimed>
<TrainedCost>0</TrainedCost>
<damage>
<Item>
<Base>1</Base>
<PerPower>0</PerPower>
</Item>
</damage>
<duration>
<Item>
<Base>0.75</Base>
<PerPower>0</PerPower>
</Item>
</duration>
<sSpellCost>
<Wood>0</Wood>
<Ore>0</Ore>
<Mercury>0</Mercury>
<Crystal>0</Crystal>
<Sulfur>0</Sulfur>
<Gem>0</Gem>
<Gold>0</Gold>
</sSpellCost>
<IsAreaAttack>false</IsAreaAttack>
<CanSelectDead>false</CanSelectDead>
<Target>TARGET_HOSTILE</Target>
<Element>ELEMENT_NONE</Element>
<visuals/>
</Spell>
where you can clearly see editable values for the damage (which translates as cost per creature xfered), and the duration (which translates as movement point cost).
I'll try actually placing a value for duration into the dark ritual entry, but I doubt it will work.
EDIT:
...and, it doesn't.
sorry, it looks like it isn't possible to mod this one.
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