Luck rolls - not so "lucky"?

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Demiurg
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Luck rolls - not so "lucky"?

Unread postby Demiurg » 09 Dec 2006, 16:43

I wonder how the luck rolls are, well, rolled?

For some reason I did the same battle several times. Raelag has +5 Luck and Warlock's Luck. My goal was to have a luck roll on his first Empowered Meteor Shower. But it never ever happened - and I started the battle at least ten times, probably more. The odd thing is that the same attacks always generated luck rolls every single time, i.e. my Deep Hydras retaliated with luck, Raelag never did with his Meteor Shower, my Shadow Matriarchs always did etc. Strange. In short: I just don't understand how luck rolls work.

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theGryphon
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Unread postby theGryphon » 09 Dec 2006, 16:53

Luck rolls do work with Empowered spells. The problem is that the random seed is not refreshed when you enter the same battle again and again. I think it is not ever refreshed once you start the scenario. This means, if you can take the same actions right from the beginning, you can reproduce the exactly same game output, which is in a sense a good thing. So, the same works with individual battles, if you keep doing the same moves, your outcome will not change, and some things do not even depend on your moves, like the incorporeal ability.

In short, try to make different moves and see if it works. If not, go into another battle, with +5 luck the odds are the luck rolls will trigger.
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Demiurg
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Unread postby Demiurg » 09 Dec 2006, 17:08

theGryphon wrote:The problem is that the random seed is not refreshed when you enter the same battle again and again. I think it is not ever refreshed once you start the scenario.
OK. So when are the luck rolls generated then?

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Mirez
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Unread postby Mirez » 09 Dec 2006, 17:39

wut ya crapping bout?
luck don't work on empowered spells
so you have to coose between 150% or a chance for 200% damage
treants are dendrosexual 0_o

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Elvin
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Unread postby Elvin » 09 Dec 2006, 18:03

@haloswift
The do since 1.3,didn't you know that?

@Demiurg
The chance is 10% per 1 luck so with 5 you get lucky rolls half the time.Maybe you haven't patched your H5?
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DaemianLucifer
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Unread postby DaemianLucifer » 09 Dec 2006, 18:14

You can always try and change which creatures are going to be in the battle.This changes the random seed.So if you leave minotaurs out,you may get lucky.But if the same creatures are there,the same seed will be used.And this has nothing to do with the patches.

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Unread postby Demiurg » 09 Dec 2006, 18:30

DaemianLucifer wrote:You can always try and change which creatures are going to be in the battle.This changes the random seed.So if you leave minotaurs out,you may get lucky.But if the same creatures are there,the same seed will be used.And this has nothing to do with the patches.
OK, thanks, that clarifies it a bit.

haloswift, what Elvin said - Empowered Meteor Showers with Good Luck are rather powerful. :) Yep, I have 1.4, didn't understand why the rolls were the same, though.

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Unread postby Mirez » 09 Dec 2006, 18:38

I have 2.0
but I tell you from the thousends of times I casted empowered implosion I NEVER had luck, only with standard explosion
treants are dendrosexual 0_o

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Unread postby DaemianLucifer » 09 Dec 2006, 18:40

I never understood the point of random seed preserving.The games are being made for all the players to enjoy,even those that like to reload 1000 times and to cheat.Why hampering them?

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Unread postby Demiurg » 09 Dec 2006, 18:42

haloswift wrote:I have 2.0
but I tell you from the thousends of times I casted empowered implosion I NEVER had luck, only with standard explosion
You're out of luck then. ;) I get lucky appr. half of the times, which seems correct, judging by Elvin's clarification of the rules.
DaemianLucifer wrote:I never understood the point of random seed preserving.The games are being made for all the players to enjoy,even those that like to reload 1000 times and to cheat.Why hampering them?
Yeah, this time I just wanted to see if I could start out lucky, but I often fight the same battle several times to try out different approaches. This fight was against one of those roaming insanely powerful Demon Lords in the final Warlock mission. The difference between an almost perfect battle and a so-so one seems to depend on luck for me in those. I'll try experimenting with different setups on the battle field as you said.

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Unread postby Sir_Toejam » 09 Dec 2006, 19:16

haloswift wrote:I have 2.0
but I tell you from the thousends of times I casted empowered implosion I NEVER had luck, only with standard explosion
speaking of random seeds, here is an experiment you can run to prove to yourself that warlock's luck works with empowered spells:

save before every battle for a while.

wait until you see your warlock (with the skill, of course) get a luck cast in a battle.

reload that battle and do nothing different except for in the round you got a luck cast previously, change the spell to the empowered version.

bingo, you will see an empowered spell with warlock's luck triggering.

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Unread postby Elvin » 09 Dec 2006, 20:43

Demiurg wrote: The difference between an almost perfect battle and a so-so one seems to depend on luck for me in those. I'll try experimenting with different setups on the battle field as you said.
True unfortunately.Sometimes I feel the game is too chaotic and times I should have walked away unscathed I got some nasty casualties.I like unpredictability but this is a bit too much.
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DaemianLucifer
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Unread postby DaemianLucifer » 09 Dec 2006, 22:21

Demiurg wrote:The difference between an almost perfect battle and a so-so one seems to depend on luck for me in those. I'll try experimenting with different setups on the battle field as you said.
Thats not so bad.Bad is when you manage to finish flawlessly a battle that you previously lost half your army in by just excluding one single creature.Happened to me a lot of times.

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Unread postby Sir_Toejam » 09 Dec 2006, 23:25

yeah, being able to hugely shift the first round initiatives by altering the initial army makeup is a bit annoying, but I don't see a way around it given the way the initiative system works, all things being equal (IOW, you aren't using an artifact or skill that massively boosts your init to begin with).


I've found that having spellcasters or strong shooters be able to go first can pretty much decide the level of casualties in any given encounter.

OTOH, if you never try to replay any battles, overall the randomness should even itself out.

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DaemianLucifer
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Unread postby DaemianLucifer » 09 Dec 2006, 23:31

Sir_Toejam wrote:yeah, being able to hugely shift the first round initiatives by altering the initial army makeup is a bit annoying, but I don't see a way around it given the way the initiative system works,
At least,not with turn retal,you mean :devious:

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Sir_Toejam
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Unread postby Sir_Toejam » 09 Dec 2006, 23:34

At least,not with turn retal,you mean
er, assuming you mean "not without simultaneous retaliations", correct, and I was deliberately leaving that out just so you could add that.

:-D

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Unread postby gaspi2 » 14 Dec 2006, 18:30

well, there's 1 problem with that luck/morale: it's that, if u want to 'replay' u'r battle cuz u saved it before and u want less casualties, then there is a little problem:) it's defined based on the tile u'r fighting what luck/morale u got.
I'v loaded 1 battle 4 7 times, and both AI archangels and champions got ALWAYS luck on their 1st hit.
So like is obstacles always the same on 1 tile, so are luck and morale and u can't change it unless u change some artifacts:).
:-/


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