![confused :|](/forums/images/smilies/confused.gif)
![ill :ill:](/forums/images/smilies/ill_greenface.gif)
Did you install the full videoes? IIRC, you need them in addition to the main WoG pack? That adds the campaign intro videos- but it is an additional 40MB. In an effort to accomodate people with slow connections, these were separated from the main WoG installation, as it does not have an effect on playability.Justice wrote:The only problem I have encountered is that the campaigns no longer play their movies... I only see the text and don't hear anything when I startseems like i'm the only one and just was unlucky since noone else has had problems with that one
Did you try putting the CD in the drive while playing them using WoG? I'm not certain if it works but I suspect that you may need the CD in anyway if it does.Justice wrote:I did take both the videos and additional battlefields and have installed them... I'll survive without the videos though. It was just if anyone knew what was wronge and to confirm I was the only one who was unlucky with that. As you say, I can just put the CD in and play the normal mode if I am desperate to see them
That shouldn't occur. Are you able to reproduce this bug or did it just happen the one time?L_Devil wrote:Bug in "hour-glass of devlish hour" artifact (I have polish version and I'm not sure about translation) - I had summoned great demon, to fight as my hero, and after the fight, he said that my soul is not worth anything to him, he would leave but with small gift... then, three devils attack me. But now I can select "I want to summon demon" - So i summon him again and defeated devils... and all things started again! Again he says that my soul is not worth anything to him, again he tryies to attack me, and again I can use him to repel devils... and again
You know you can cast level 1 spells on Cursed Land, right?L_Devil wrote: And next bug (but I spotted it in SoD, before I used WoG):
On cused land, where I'm not able to cast spells, my enemy should not cast as well... but he does do.
Oh, suprise... It happened one time. I can't reproduce bug on other mapThat shouldn't occur. Are you able to reproduce this bug or did it just happen the one time?
Oh... I didn't know. If so, sorry, this isn't bugYou know you can cast level 1 spells on Cursed Land, right?
Okay, if it occurs again, try loading the autosave and see if it reproduces and if so, send me the autosave.L_Devil wrote:Oh, suprise... It happened one time. I can't reproduce bug on other mapThat shouldn't occur. Are you able to reproduce this bug or did it just happen the one time?
Oh... I didn't know. If so, sorry, this isn't bugYou know you can cast level 1 spells on Cursed Land, right?
It is a bug I guess, but we have no ERM scripting method of checking the special victory conditions yet, so at the present time there's no way to correct this.But now I had a new bug:
When "Give artifact each level to hero" is on, and the map goal is to capture artifact - there is chance that you will recive it by this ERM script. (it's very big bug, if you need to capture low-level artifact). For example I needed to capture ring of life, there is a chance that my hero will get it on the some level (third in my case - so, after finding three treasure chests I won scenario :/ )
Yes, I see the problem. I think I've fixed it. Would you able to test this if I send you the corrected script?PyroDrew wrote:*Garrisons retain creature growth even after the human conquers them sometimes. I don't mind the AI unknowningly using garrisons to grow their creatures, but a human can easily abuse this by placing 7 dragons in a garrison at the end of the week & the next day have 14 dragons. I believe this is caused by:
1>AI conquers neutral garrison
2>AI leaves garrison empty
3>Human conquers empty AI garrison (no battle = garrison retains growth rate)
4>Profit
This doesn't happen to me. However, sometimes when an AI or human conquers an underground anti-magic garrison a small area on the surface directly above is revealed. Not a big deal.[/quote]¤The level 8 dwellings become visible on the map when the AI flags them.
This doesn't happen to me. However, sometimes when an AI or human conquers an underground anti-magic garrison a small area on the surface directly above is revealed. Not a big deal.[/quote]¤The level 8 dwellings become visible on the map when the AI flags them.
EDN wrote:¤The level 8 dwellings become visible on the map when the AI flags them.Strange. I'm not too sure what would cause this.This doesn't happen to me. However, sometimes when an AI or human conquers an underground anti-magic garrison a small area on the surface directly above is revealed. Not a big deal.
Yes, it is supposed to happen for the level 8 dwellings. I don't know what would be causing it for the anti-magic garrisons though.This happens to me too... I thought it was supposed to happen so we knew if the enemy had level 8 creatures...
Five months and no reply?Tessera wrote:Here's one for you...
I have the most current version of WoG installed. I can start games just fine, and play them as long as I want. However, when I try to load a saved game, it crashes, every single time. Looks like a C++ error from what I'm reading. Lists the command line for the executable, then under it says "abnormal program termination" and goes to desktop. I've tried it with five saved games now, and every one of them has crashed on loading, without fail.
Bug in "hour-glass of devlish hour"
Users browsing this forum: No registered users and 0 guests