With Battle of Androna (8.27 with 22 votes), Fury of the Elements (9.22 with 13 votes) and now <a href="/https://www.celestialheavens.com/search ... Playground of the Gods</a> (9.75 with 4 votes), <b>myythryyn</b> is certainly one of the best mapmakers of the Heroes V era. His new creation is an extra-large map with six playable sides.
<i>"Each faction is placed in this magic realm and must fight to the death. Even the Academy wizards, who refuse to worship the Dragons, are given a place. Perhaps the wizards are placed either as punishment for their arrogance at believing that one day their power might equal the Dragons, or as a chance to prove themselves."</i>
Be warned that the map appears to be unplayable with only 512 MB of RAM: each turn will take forever and you will eventually give up.
If you would like to take a look at the original page visit this link:
https://www.celestialheavens.com/1164335710
New Map: Playground of the Gods
- omegaweix
- Scout
- Posts: 177
- Joined: 12 Jan 2006
- Location: mainly the land of grumbling... oh yes, and Mozart
New Map: Playground of the Gods
Great map but turns take pretty long with 1,5 GB of RAM too.
Guess my processor or Heroes 5 itself (or both) aren't made for such large maps!
I would like to see mythryyn doing a "normal" large map sometimes in the future, cause his mapmaking skills are just fabulous!
edit: 1 typo
Edited on Fri, Nov 24 2006, 05:03 by omegaweix
Guess my processor or Heroes 5 itself (or both) aren't made for such large maps!
I would like to see mythryyn doing a "normal" large map sometimes in the future, cause his mapmaking skills are just fabulous!
edit: 1 typo
Edited on Fri, Nov 24 2006, 05:03 by omegaweix
plastic people
silicone
never let them in your home
silicone
never let them in your home
New Map: Playground of the Gods
yes it would seem i have discoverd the limitations of the game engine in how many objects it can handle on a map. its disspointing to have a map idea ruined by a poorly designed game engine. there should be no reason for a map slowing down a system with 1.5 gb of ram. its actually kinda silly to consider that a HOMMV map takes up that much resources.
i am working on a lite version of the map with reduced objects, which i hope will be more playable. and my next multiplayer map will not be "too big for you"
i am working on a lite version of the map with reduced objects, which i hope will be more playable. and my next multiplayer map will not be "too big for you"
New Map: Playground of the Gods
Good map, as I said earlier. And not too slow on my comp
Wish you good luck in future maps!)
Wish you good luck in future maps!)
New Map: Playground of the Gods
Great map and doesn't take a lot of time passing turns, ~30sec to 90sec (some peak at 3mins but rarely) for a map that big and full it's good imo. I got 2gig ram and high-end stuff .
New Map: Playground of the Gods
how do you play made maps becaus i dont have a map editor
New Map: Playground of the Gods
I believe the bottleneck is memory management. We have all seen that Heroes V seems to 'forget' what is on the screen or in a town or other game data. The result is that it hits the disk and rebuilds some of the in-memory structures. It is more than rolling in and out needed data, as evidenced by the fact these operations take longer than ordinary saves. My guess would be that the game is also compressing/decompressing the data. I would also guess that faster memory and mass storage would help as much as more RAM.
The memory management for Heroes V is likely to be part of the runtime support for the programming language. Nival probably did not do a performance study before choosing the language and could not anticipate the problem. There's probably nothing they can do about it. I wonder what language they used?
Myyrthyyn, I sympathize with your frustration in having exceeded the capacity of the engine. I have had several maps do this, two of which were quite good. In the future, I will use your example and design a fall back in case problems emerged. And I have also sworn never to try another XL map. They eat up too much of your life.
Edited on Sat, Nov 25 2006, 10:17 by Caradoc
The memory management for Heroes V is likely to be part of the runtime support for the programming language. Nival probably did not do a performance study before choosing the language and could not anticipate the problem. There's probably nothing they can do about it. I wonder what language they used?
Myyrthyyn, I sympathize with your frustration in having exceeded the capacity of the engine. I have had several maps do this, two of which were quite good. In the future, I will use your example and design a fall back in case problems emerged. And I have also sworn never to try another XL map. They eat up too much of your life.
Edited on Sat, Nov 25 2006, 10:17 by Caradoc
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
New Map: Playground of the Gods
Beautiful maps! Thank you:)
- Azure Dragon 7
- Leprechaun
- Posts: 3
- Joined: 06 Jan 2006
New Map: Playground of the Gods
This is a beautiful well made map, due to limitations af the game engine (?) it plays slowly on most pc's. I endured and played it to the end. The only drawback is that it is sometimes hard to remeber previously taken passages, something the AI doesn't seem to bother
Edited on Tue, Dec 05 2006, 04:33 by Azure Dragon 7
Edited on Tue, Dec 05 2006, 04:33 by Azure Dragon 7
New Map: Playground of the Gods
glad to hear the map has been fun for some people. when you say its hard to remember previously taken passages, do you mean that its hard to navigate the portals? each portal has a signpost next to it, with clues, or directions as to where it goes, some are even color coded.
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
Re: New Map: Playground of the Gods
Ooooooh, flashbacks to "The Saga of Depierrelles, Part I" by Ururum Tururum … WOW! what a great Campaign!myythryyn wrote:glad to hear the map has been fun for some people. when you say its hard to remember previously taken passages, do you mean that its hard to navigate the portals? each portal has a signpost next to it, with clues, or directions as to where it goes, some are even color coded.
New Map: Playground of the Gods
it takes a lot of time to reload an autosave from the battle screen and 1/4 of the time it crashes when doing that, I have to restart the program and load the autosave from scratch (E6400@3GHz, 2G, 1950 Pro)
either way, keep it up, custom made maps are all that keep me into this game
either way, keep it up, custom made maps are all that keep me into this game
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