There was some mention of how poor Shadwyn's special was, given the missions and battles she has to undertake on the first couple of maps.
so... I changed it.
Since she is following in Raelag's footsteps... I gave her Raelag's HOF special instead:
Master of Initiative-
"All creatures in hero’s army get +1% to their Initiative and enemy creatures get -1% for their Initiative for every level of the hero."
much more useful, without being overpowering.
Also, in her file, it appeared there was a broken skill that she should have (it was there, but marked as "none"?), so i gave her basic destructive magic as a skill.
lastly, because of the high mana costs of most of the spells as of patch 1.3 (continuing in HOF), i changed her starting stats to:
1
0
2
2
(dropped a power point to gain a knowledge point).
oh, and I also gave her two low level spells to start with.
I found this to make playing the first couple of maps far less frustrating and annoying.
you can grab it here:
https://www.celestialheavens.com/homm5/mods/shadwyn.zip
feel free to add commentary to this thread.
cheers
S_T
Change to Shadwyn (HOF) special and starting skills
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
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