Harm Touch

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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ecsunotos
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Harm Touch

Unread postby ecsunotos » 11 Oct 2006, 00:55

I don't know wether this subject has been discussed before. I wonder how the harm touch ( wraith ) works. Is it automatically or activated by player. In celestialheavens there is mentioned that this ability is activated by player, but there is no button for player to activate this ability. And I've noticed that there is no animation for this ability.
How this ability works ? automatically or activated ? Is this ability good enough ?

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Shauku
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Unread postby Shauku » 11 Oct 2006, 01:21

It is an activated ability of the Wraith (upgraded version, yeah, the glowing one)

It is in the user interface on the lower right, it is a Helmet that is glowing, same that is used for all other activated abilities and in the same place as spells for spellcasters.

Your Wraith needs to be "in range" of the creature (Wraith has speed of 6 so maximum of 6 tiles away), just like using Lay Hands of Paladins.

As if it is good enought, I can't say. Rarely I use it, but when I do it is useful. Can be good against any high tied creature that has been buffed by Light Magic (Haven, Sylvan & Academy) Especially effective against Treants with Expert Endurance.
Last edited by Shauku on 11 Oct 2006, 01:54, edited 1 time in total.

mr.hackcrag
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Unread postby mr.hackcrag » 11 Oct 2006, 01:32

And don't forget, you can harmfully touch pixies. :devious:

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Sir_Toejam
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Unread postby Sir_Toejam » 11 Oct 2006, 02:21

It works great on phantomed stacks, too. Phoenixes... etc.

..just don't harmfully touch yourself.

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Wurtzel
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Unread postby Wurtzel » 11 Oct 2006, 02:28

Also pressing "c" on the keyboard will activate any casting or special ability that the stack has on its turn, including the hero...
I THINK SO THEREFORE I AM

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atma6
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Unread postby atma6 » 15 Oct 2006, 19:37

Splitting the stack is a great way to get rid of level 7 units on the map.

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Obnoxio
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Unread postby Obnoxio » 14 Nov 2006, 23:27

Harm touch is very good early game when defending a city against small Dragon stacks, split them up and use the harm touch with no retals(I think). Helps get rid of the Dragons inside the walls while the rest of the enemy is stuck outside.

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Omega_Destroyer
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Unread postby Omega_Destroyer » 14 Nov 2006, 23:36

It's nice to use on phoenixes.
And the chickens. Those damn chickens.

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Bonzer
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Unread postby Bonzer » 14 Nov 2006, 23:53

Well, what a coincidence! I was just thinking about a post on this subject....

Even though I have patched up to 1.3, and althoughthe Harm Touch description states, "Always kills at least one creature", I find it always kills ONLY one creature.

I had thought it would do at least normal damage and kill one extra, or kill only one if normal damage wasn't enough.

I am activating the effect from the "helmet" icon, and btw, I can only select the target, not where I attack it from.

Am I doing something wrong here?
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Unread postby Adicto » 15 Nov 2006, 01:09

Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.

Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
Am I doing something wrong here?
You are doing it well, it is only that wraith is a broken creature, and it was since the first day of beta test (I remember those wraiths with Incorporeal, Weakening Strike, and Harm Touch... just as awesome as unbalanced). You only have to read the wight´s description: "Wights are tormented souls thirsty for revenge on all living creatures." 11 words lol . Obviously developers forgot this creature long time ago.
Last edited by Adicto on 15 Nov 2006, 01:18, edited 1 time in total.

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PhoenixReborn
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Unread postby PhoenixReborn » 15 Nov 2006, 01:12

Adicto wrote:Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.

Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
We have agreed in the past that it should work like the gorgon ability in H3 (although that takes away the no retal), on the other hand I find the wraith to be an excellent melee unit. There is a duel hero who has 25 wraiths and that is nothing to sneeze at in duel proportions.

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Unread postby Adicto » 15 Nov 2006, 01:23

PhoenixReborn wrote:
Adicto wrote:Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.

Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
We have agreed in the past that it should work like the gorgon ability in H3 (although that takes away the no retal), on the other hand I find the wraith to be an excellent melee unit. There is a duel hero who has 25 wraiths and that is nothing to sneeze at in duel proportions.
Well, 25 wraiths are too much wraiths. Think about 25 paladins, 25 treants, 25 pit lords, 25 rarksasomewhat... those are really tough ones, LOL they are even cheaper.

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ecsunotos
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Unread postby ecsunotos » 15 Nov 2006, 03:49

Gorgon ability, I it remember too. Very usefull ability. With that, the gorgons are level 7 killer tanks. I tought that harm touch will be like the gorgon’s death stare. What about making a pool about this ? Two options will be : Harm touch like the way it is right now or Harm touch just like gorgon’s death stare. I’m sure that 100% will choose the second one. We hope developer will change the way of harm touch.

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DaemianLucifer
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Unread postby DaemianLucifer » 15 Nov 2006, 05:42



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