I don't know wether this subject has been discussed before. I wonder how the harm touch ( wraith ) works. Is it automatically or activated by player. In celestialheavens there is mentioned that this ability is activated by player, but there is no button for player to activate this ability. And I've noticed that there is no animation for this ability.
How this ability works ? automatically or activated ? Is this ability good enough ?
Harm Touch
It is an activated ability of the Wraith (upgraded version, yeah, the glowing one)
It is in the user interface on the lower right, it is a Helmet that is glowing, same that is used for all other activated abilities and in the same place as spells for spellcasters.
Your Wraith needs to be "in range" of the creature (Wraith has speed of 6 so maximum of 6 tiles away), just like using Lay Hands of Paladins.
As if it is good enought, I can't say. Rarely I use it, but when I do it is useful. Can be good against any high tied creature that has been buffed by Light Magic (Haven, Sylvan & Academy) Especially effective against Treants with Expert Endurance.
It is in the user interface on the lower right, it is a Helmet that is glowing, same that is used for all other activated abilities and in the same place as spells for spellcasters.
Your Wraith needs to be "in range" of the creature (Wraith has speed of 6 so maximum of 6 tiles away), just like using Lay Hands of Paladins.
As if it is good enought, I can't say. Rarely I use it, but when I do it is useful. Can be good against any high tied creature that has been buffed by Light Magic (Haven, Sylvan & Academy) Especially effective against Treants with Expert Endurance.
Last edited by Shauku on 11 Oct 2006, 01:54, edited 1 time in total.
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- Sir_Toejam
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- Omega_Destroyer
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Well, what a coincidence! I was just thinking about a post on this subject....
Even though I have patched up to 1.3, and althoughthe Harm Touch description states, "Always kills at least one creature", I find it always kills ONLY one creature.
I had thought it would do at least normal damage and kill one extra, or kill only one if normal damage wasn't enough.
I am activating the effect from the "helmet" icon, and btw, I can only select the target, not where I attack it from.
Am I doing something wrong here?
Even though I have patched up to 1.3, and althoughthe Harm Touch description states, "Always kills at least one creature", I find it always kills ONLY one creature.
I had thought it would do at least normal damage and kill one extra, or kill only one if normal damage wasn't enough.
I am activating the effect from the "helmet" icon, and btw, I can only select the target, not where I attack it from.
Am I doing something wrong here?
We will either find a way, or we will make one. Emperor Hannibal.
Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.
Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
You are doing it well, it is only that wraith is a broken creature, and it was since the first day of beta test (I remember those wraiths with Incorporeal, Weakening Strike, and Harm Touch... just as awesome as unbalanced). You only have to read the wight´s description: "Wights are tormented souls thirsty for revenge on all living creatures." 11 words lol . Obviously developers forgot this creature long time ago.Am I doing something wrong here?
Last edited by Adicto on 15 Nov 2006, 01:18, edited 1 time in total.
- PhoenixReborn
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We have agreed in the past that it should work like the gorgon ability in H3 (although that takes away the no retal), on the other hand I find the wraith to be an excellent melee unit. There is a duel hero who has 25 wraiths and that is nothing to sneeze at in duel proportions.Adicto wrote:Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.
Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
Well, 25 wraiths are too much wraiths. Think about 25 paladins, 25 treants, 25 pit lords, 25 rarksasomewhat... those are really tough ones, LOL they are even cheaper.PhoenixReborn wrote:We have agreed in the past that it should work like the gorgon ability in H3 (although that takes away the no retal), on the other hand I find the wraith to be an excellent melee unit. There is a duel hero who has 25 wraiths and that is nothing to sneeze at in duel proportions.Adicto wrote:Harm Touch is a very bad designed ability, just a brain-fart. I mean, only 1 creature killed even using an stack of 1.000.000.000.000.000 wraiths? It should do at least some minimal damage per wraith, for God's shake. This ability becomes weaker and weaker every turn, because the number of enemy creatures grow, but the power of Harm Touch not. It is only useful in some punctual situations, like vs phonenix, phantom forces, etc.
Wraith only has Harm Touch ability, and this thing makes it the worst lvl 6 creature, because actually it is like a big radioactive skeleton warrior, without any true strategy or function in battle.
Gorgon ability, I it remember too. Very usefull ability. With that, the gorgons are level 7 killer tanks. I tought that harm touch will be like the gorgon’s death stare. What about making a pool about this ? Two options will be : Harm touch like the way it is right now or Harm touch just like gorgon’s death stare. I’m sure that 100% will choose the second one. We hope developer will change the way of harm touch.
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