Disciples 3
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
We could also send a dead rat with the tape...
And maybe we should start using Ds3.
And maybe we should start using Ds3.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- The Mad Dragon
- Round Table Hero
- Posts: 2179
- Joined: 06 Nov 2006
- Location: Chatham, Ontario, Canada
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Any worthy game must have an abreviation.
And DIII? That's what you tell horses over here when you want them to go faster...
And DIII? That's what you tell horses over here when you want them to go faster...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- Omega_Destroyer
- Round Table Hero
- Posts: 6939
- Joined: 28 Feb 2006
- Location: Corner of your Eye
- Campaigner
- Vampire
- Posts: 917
- Joined: 06 Jan 2006
- Location: Campaigner
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Campaigner, you know what the first rule of Fight Club is? Now you must pay...
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
- ThunderTitan
- Perpetual Poster
- Posts: 23271
- Joined: 06 Jan 2006
- Location: Now/here
- Contact:
Anyone know russian?!
http://www.ixbt.com/games/disciples3-pre.shtml
If not just look at the pictures.
http://www.ixbt.com/games/disciples3-pre.shtml
If not just look at the pictures.
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
- MistWeaver
- Wraith
- Posts: 1277
- Joined: 28 Feb 2006
- Location: Citadel of Frosts
I do.
Ill keep it short:
- .dat was created in 2004 by Dmytry Demyanovskiy and Andrey Ivanchenko (Anry). Before that Dmytry worked as a lead programmer on "Corsairs" and "Pirates of the Caribbean Sea" in "Akella" company. Andrey was lead artist on PotCS.
- they know little about former D3 development by Mist Land-South. From what they know - it didnt even started.
- they do not take HoMM5 as a business rival. Because: 1) Its already long time out 2) currently there are not many TBS on the market 3) D3 is different, nevertheless its of the same genre
- they are trying to be in the know of all fan's wishes, but have own view on what game should become. Yet constructive suggestion still can effect game mechanics.
- Dmytry hopes that they were able to keep atmosphre of the original, nevertheless the overall graphic style is different.
- the Virtual Dream engine is developed by .dat, and was ready to use before D3 project started
- game would require DirectX9 supported video card
- There will be terraforming (like in D2)
- in-game animations are made using motion-capture.
- user interface is fully remade.
- plot will be consecutive. (unlike D2)
- Number of units is nearly the same as in D2.
- More likely one branch of buildings will disable others (like in D2)
- Thief will be one of the leader types
- There will be no Rod-planters. Instead, rods will be placed using special artifact. (which can be used by any leader)
- RPG system is more deeper in D3
- Max leadership value is 8.
- Units can not move on global map without leaders
- Units can move during battles.
- Rods can defend themselves
- Cities will get some more functions.
- map sizes will vary from tiny to huge.
- neutrals may move on the global map. (in same way as in D2 i.e. must be scripted)
- there will be MP, but its details was not discussed yet.
- game is in develompent for 1,5 years by now, and will be finished somewhere next spring
/My Note: by other sources - next fall/
Ill keep it short:
- .dat was created in 2004 by Dmytry Demyanovskiy and Andrey Ivanchenko (Anry). Before that Dmytry worked as a lead programmer on "Corsairs" and "Pirates of the Caribbean Sea" in "Akella" company. Andrey was lead artist on PotCS.
- they know little about former D3 development by Mist Land-South. From what they know - it didnt even started.
- they do not take HoMM5 as a business rival. Because: 1) Its already long time out 2) currently there are not many TBS on the market 3) D3 is different, nevertheless its of the same genre
- they are trying to be in the know of all fan's wishes, but have own view on what game should become. Yet constructive suggestion still can effect game mechanics.
- Dmytry hopes that they were able to keep atmosphre of the original, nevertheless the overall graphic style is different.
- the Virtual Dream engine is developed by .dat, and was ready to use before D3 project started
- game would require DirectX9 supported video card
- There will be terraforming (like in D2)
- in-game animations are made using motion-capture.
- user interface is fully remade.
- plot will be consecutive. (unlike D2)
- Number of units is nearly the same as in D2.
- More likely one branch of buildings will disable others (like in D2)
- Thief will be one of the leader types
- There will be no Rod-planters. Instead, rods will be placed using special artifact. (which can be used by any leader)
- RPG system is more deeper in D3
- Max leadership value is 8.
- Units can not move on global map without leaders
- Units can move during battles.
- Rods can defend themselves
- Cities will get some more functions.
- map sizes will vary from tiny to huge.
- neutrals may move on the global map. (in same way as in D2 i.e. must be scripted)
- there will be MP, but its details was not discussed yet.
- game is in develompent for 1,5 years by now, and will be finished somewhere next spring
/My Note: by other sources - next fall/
- Campaigner
- Vampire
- Posts: 917
- Joined: 06 Jan 2006
- Location: Campaigner
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