Dwarves fire pet lizard...
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- Leprechaun
- Posts: 20
- Joined: 12 Feb 2006
- Location: Odessa , Ukraine
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
oooh, yeah, valks with an ice storm spell would be great.
even better would be if one could somehow translate the model for the valk from Disciples.
*sigh*
there was some discussion in an earlier thread about interest in a frost giant for a level 7.
that should be easy to do; could use the same giant model as for titan, but give it frost powers instead of lightning, and re-skin to look "frosty".
Maybe give it powers like water elemental, x2. Or, maybe give it a new spell:
Ice storm, which would be meteor shower, but does water damage instead of earth.
I don't understand all the fire powers, coupled with the snow terrain.
even better would be if one could somehow translate the model for the valk from Disciples.
*sigh*
there was some discussion in an earlier thread about interest in a frost giant for a level 7.
that should be easy to do; could use the same giant model as for titan, but give it frost powers instead of lightning, and re-skin to look "frosty".
Maybe give it powers like water elemental, x2. Or, maybe give it a new spell:
Ice storm, which would be meteor shower, but does water damage instead of earth.
I don't understand all the fire powers, coupled with the snow terrain.
- Jolly Joker
- Round Table Hero
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People, forget the crap about snow. They live IN the freaking mountains, not on it. They worship fire as it fuels their forges, for example. Period. They have nothing to do with snow. The snow comes with the overground, but you wouldn't question Dungeon's "shadow" theme just because overground there is grass over the Dungeon, right.
So Dwarven terrain is UNDERGROUND.
Now for fire. Those Dwarves will be extremly dangerous with fire. That means Fireball and Armageddon. The Mark of Fire of their upgraded level 5 will double any Fire damage.
The special Dwarven Destructive Magic skill will be fire-based as well (and that one is a real killer).
I don't even want to mention Armageddon here (but fact is, you will easily be able to run around with your Magmas or even Fires and cast Armageddon like hell), but every Dwarven hero may become a nightmare with the Fireball spell.
So, no doubt about it, Dwarves are all fire here in this game.
So Dwarven terrain is UNDERGROUND.
Now for fire. Those Dwarves will be extremly dangerous with fire. That means Fireball and Armageddon. The Mark of Fire of their upgraded level 5 will double any Fire damage.
The special Dwarven Destructive Magic skill will be fire-based as well (and that one is a real killer).
I don't even want to mention Armageddon here (but fact is, you will easily be able to run around with your Magmas or even Fires and cast Armageddon like hell), but every Dwarven hero may become a nightmare with the Fireball spell.
So, no doubt about it, Dwarves are all fire here in this game.
Yeah but here are at least a few alternatives to dragons...and these just off the top of my head.
Fire Giants (Flowing red beard just like a dwarf on supersteroids ) instead of going titanesk though have it have a special dragon slayer or fire attack ability when in melee (and make it fast cause it can cover large distances with a single step).
Living Magma/Lava... vaguely humanoid shape (with wings if you want a flying one). Able to 'reconstitue' (ie regen) itself do to the fact that it has no 'solid' form. Can even be classified as elemental with all benifits/penalties.
Idol of Cinder/Flame - If you want the mechanical version . These would be able to invoke 'pillars of fire' that act sort of like walls of fire but only on one square. If the target stays in the square they take normal damage as long as the effect last, if they try to leave they take double damage.
Chaos Warriors/Chaos Riders - flame has long been associated with chaos and these bad boys are really bad. The Chaos warriors when you manage to defeat them curse whichever unit defeats them with Bezerk. Chaos Riders frenzy the stack that defeated them AND puts them under your control for 1 turn. This applies only when the entire stack is defeated. And these are just a few that would go well with a fire bunch. Note : Chaos is not always evil, the only sure thing with Chaos is it is never the same .
Now before anybody goes postal about this post..do I know they will never change this level 7 creature...yes. Do I know they will never use the above ideas? Absolutely. But if I can come up with the above in less then 10 min, and they are 'professionals' they should have had hundreds of possibilities .
Fire Giants (Flowing red beard just like a dwarf on supersteroids ) instead of going titanesk though have it have a special dragon slayer or fire attack ability when in melee (and make it fast cause it can cover large distances with a single step).
Living Magma/Lava... vaguely humanoid shape (with wings if you want a flying one). Able to 'reconstitue' (ie regen) itself do to the fact that it has no 'solid' form. Can even be classified as elemental with all benifits/penalties.
Idol of Cinder/Flame - If you want the mechanical version . These would be able to invoke 'pillars of fire' that act sort of like walls of fire but only on one square. If the target stays in the square they take normal damage as long as the effect last, if they try to leave they take double damage.
Chaos Warriors/Chaos Riders - flame has long been associated with chaos and these bad boys are really bad. The Chaos warriors when you manage to defeat them curse whichever unit defeats them with Bezerk. Chaos Riders frenzy the stack that defeated them AND puts them under your control for 1 turn. This applies only when the entire stack is defeated. And these are just a few that would go well with a fire bunch. Note : Chaos is not always evil, the only sure thing with Chaos is it is never the same .
Now before anybody goes postal about this post..do I know they will never change this level 7 creature...yes. Do I know they will never use the above ideas? Absolutely. But if I can come up with the above in less then 10 min, and they are 'professionals' they should have had hundreds of possibilities .
Warning, may cause confusion, blindness, raising of eybrows, and insanity.
- DaemianLucifer
- Round Table Hero
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You know what pops into my mind now?The discussion about the IMJolly Joker wrote: I don't even want to mention Armageddon here (but fact is, you will easily be able to run around with your Magmas or even Fires and cast Armageddon like hell), but every Dwarven hero may become a nightmare with the Fireball spell.
They already have those,and those are called stormlords.Now dont go there and telling me that storm is tied with air,cause youll be so wrong.And Im glad(and astonished)that nival saw this when they gave him a fiery hand.Mytical wrote: Fire Giants (Flowing red beard just like a dwarf on supersteroids ) instead of going titanesk though have it have a special dragon slayer or fire attack ability when in melee (and make it fast cause it can cover large distances with a single step).
I have no problem with nerfing the dragongeddon with the Dungeon, because it was in my opinion overpowered and cheap. I excused the fact that the Warlock's skill made his own creatures more immune, because it does seem to have been planned to stop this tactic.I don't even want to mention Armageddon here (but fact is, you will easily be able to run around with your Magmas or even Fires and cast Armageddon like hell), but every Dwarven hero may become a nightmare with the Fireball spell
Now we find out that no, they aren't smart enough to notice this problem and the nerfing with the Dungeon was completely incidental. In fact they are willing to bring this issue back with another faction.
I at least had some respect for them because it seemed like they put thought into in, but now I really can't see that anymore.
- DaemianLucifer
- Round Table Hero
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To all those that said IM prevents dracpgeddon:
I was right,I was right!
And that one is especially directed towards JJ,because he was one of the most loud "All you guys want is cheap dracogeddon tactics" sayers
I was right,I was right!
And that one is especially directed towards JJ,because he was one of the most loud "All you guys want is cheap dracogeddon tactics" sayers
Last edited by DaemianLucifer on 05 Nov 2006, 18:01, edited 1 time in total.
JJ... any comment on this one ?Now we find out that no, they aren't smart enough to notice this problem and the nerfing with the Dungeon was completely incidental. In fact they are willing to bring this issue back with another faction.
And let s the IM discussion rise again
I support(ed?) Nival... flame on !!!
The truth pure and simple is seldom pure and never simple...
The truth pure and simple is seldom pure and never simple...
- DaemianLucifer
- Round Table Hero
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- Joined: 06 Jan 2006
- Location: City 17
And what did JJ just say?Bonus to fire spells,especially to armagedon.And they have fire immune units.And they have no limitations like the warlocks.Sooo...Let the "cheap" tactics reign again!
Oh,and JJ,before you say anything about it not being cheap because dwarves are expensive,remember that you were the one that called getting blacks and armagedon was cheap,and not me.
Oh,and JJ,before you say anything about it not being cheap because dwarves are expensive,remember that you were the one that called getting blacks and armagedon was cheap,and not me.
Last edited by DaemianLucifer on 05 Nov 2006, 18:08, edited 1 time in total.
- DaemianLucifer
- Round Table Hero
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- Location: City 17
- Jolly Joker
- Round Table Hero
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- Joined: 06 Jan 2006
Another thing that goes overboard.
I see a very big difference in going on a Dracogeddon with
a COMPLETELY magically immune creature,
a hero with a spell power like nothing else
a plus 50% damage on top of that
and a chance do double the damage output
or
a FIRE immune creature
a hero with so so spell power
no bonus damage
additional creatures that may make creatures more vulnerable against fire damage but will be victim to Armageddon as well
and lastly a certain very intersting ability that - if on board (!) - will make the casting of Armageddon VERY interesting, but for completely different reasons.
I see a very big difference in going on a Dracogeddon with
a COMPLETELY magically immune creature,
a hero with a spell power like nothing else
a plus 50% damage on top of that
and a chance do double the damage output
or
a FIRE immune creature
a hero with so so spell power
no bonus damage
additional creatures that may make creatures more vulnerable against fire damage but will be victim to Armageddon as well
and lastly a certain very intersting ability that - if on board (!) - will make the casting of Armageddon VERY interesting, but for completely different reasons.
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
I just thought I needed to correct you there a bitJolly Joker wrote:Another thing that goes overboard.
I see a very big difference in going on a Dracogeddon with
a COMPLETELY magically immune creature,
a hero with a spell power like nothing else
a plus 50% damage on top of that
and a chance do double the damage output
or
a FIRE immune creature that has the most HP and awesome defense and a fire shield
a hero with so so spell power
no bonus damage
additional creatures that may make creatures more vulnerable against fire damage but will be victim to Armageddon as well
and lastly a certain very intersting ability that - if on board (!) - will make the casting of Armageddon VERY interesting, but for completely different reasons.
But I do agree with JJ it is nothing of the same nature. Against dwarves you can defend yourself, for example Wizards can do mini artifacts to make them magic resistant (70% is a lot!). And many other ways to get magic resistance too.
Against Dungeon they don't work! Nothing can prevent it. They pierce it.
Against Dungeon they don't work! Nothing can prevent it. They pierce it.
Didn't you just say that the Dwarves would have crazy extra power with fire and that even a fireball would be scary in their hands.[/b]FIRE immune creature
a hero with so so spell power
no bonus damage
additional creatures that may make creatures more vulnerable against fire damage but will be victim to Armageddon as well
and lastly a certain very intersting ability that - if on board (!) - will make the casting of Armageddon VERY interesting, but for completely different reasons.
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