Can't seem to get that working. I'ven seen fences rotated 45 degrees in the official maps and custom maps, but in my editor it doesn't work (all the 1 tile objects DO rotate though)...
Also the mirror functions don't work... Any thoughts?
--UPDATE--
Seems to work only in the ToTE editor, not in the default one.
Arbitrary rotation of fences?
this may come handy also: http://home.online.no/~to-tho/Heroes5/t ... HoMM_V.zip
Sweet, I'll read it!
I think the possibilities of the editor are almost endless, you could basically mod a completely new game with it, granted that you also know how to model and skin objects...
My first map is 75% done (layout-wise) and I'll try to add an opening cutscene just to train myself... I might be able to release it for a quick test somewhere during next week, would be cool if you could give some suggestions here and there.
I think the possibilities of the editor are almost endless, you could basically mod a completely new game with it, granted that you also know how to model and skin objects...
My first map is 75% done (layout-wise) and I'll try to add an opening cutscene just to train myself... I might be able to release it for a quick test somewhere during next week, would be cool if you could give some suggestions here and there.
The editor uses radians instead of degrees and what I understand is because objects rotates around the PossessionMarkerTile. That is why fences makes a "sweep" when they rotate.
Here is the formula to calculate degrees to radians:
1.5708=90*3.1416/180
Here is the formula to calculate degrees to radians:
If you rotate a fence 90 degrees it will show 1.5708 (radians) in Rot in object property and if we uses the formula:radian = degrees * pi / 180
1.5708=90*3.1416/180
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Mark Twain
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