New version of Might&Magic Mapviewer

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
angel_death
Leprechaun
Leprechaun
Posts: 8
Joined: 25 Jan 2009

New version of Might&Magic Mapviewer

Unread postby angel_death » 25 Jan 2009, 11:55

http://sites.google.com/site/angelddeath

Rewriten using Ogre3D
Improved perfomance, graphics
mroe info displayed about BModels/Faces

Deyja

Unread postby Deyja » 25 Jan 2009, 13:04

Nice tool B-)

angel_death
Leprechaun
Leprechaun
Posts: 8
Joined: 25 Jan 2009

Updated to 2.1

Unread postby angel_death » 26 Jan 2009, 22:09

Fixed bmodels texture tiling
z_calc display changed
fixed crash on alt-f4
Added Entites & Spawn

User avatar
Talin_Trollbane
Swordsman
Swordsman
Posts: 598
Joined: 23 Apr 2006
Location: Up North

Unread postby Talin_Trollbane » 27 Jan 2009, 06:22

so you can build own maps with this, or will that be added later? ive always wanted to rebuild Castle Ironfist.
Ultima, Elder Scrolls and Might and Magic Veteran.

angel_death
Leprechaun
Leprechaun
Posts: 8
Joined: 25 Jan 2009

Unread postby angel_death » 27 Jan 2009, 08:42

for build own map requred more information, not all parameters are still known

zipi
Peasant
Peasant
Posts: 50
Joined: 27 May 2008

.

Unread postby zipi » 27 Jan 2009, 08:48

nice job. back in the business? i was thinking too on an editor like thing, for modders.

@angeldeath:
is it possible to add a feature to change the event number linked to faces? this would be a first step towards modders :)

angel_death
Leprechaun
Leprechaun
Posts: 8
Joined: 25 Jan 2009

Unread postby angel_death » 27 Jan 2009, 10:05

I thought about the editing of different parameters, but it is not still prepared for this


Return to “Might and Magic”

Who is online

Users browsing this forum: Google [Bot] and 4 guests