Matt.J wrote:I will never forget my first batch of party members, even their names, though it's been a good ... 9 years or so.
I can't honestly say I remember my characters names, but I'm pretty sure I went with the default party (Goblin Knight, Human Thief, Dwarf Priest, and Elf Sorcerer).
I just started a new game, actually.
Agerakei, the Female Goblin Knight
Taqifa, the Female Human Thief
Branogh, the Male Dwarf Druid
Sunrain, the Female Elf Sorcerer
I put a lot of thought into how I wanted to structure my party this time around. I wanted a druid for GM Alchemy, and I initially considered swapping out a sorcerer to make room, but then I realized that I wouldn't have access to Lloyd's Beacon, which made it a non-starter.
Ironically enough, the names are after the people I played the game with in my youth -- we managed to turn MM7 into a multiplayer in a very crude way.
Heh. I first played it during my sophomore year at college. There were three of us playing it at the same time, and we had a friendly competition to see which of us could finish it first. I don't remember who "won," but I know that I went through the evil ending, while my friend/roommate went through the good ending.
EDIT: I still consider MM7 to be the greatest game of all time, although when I try to convince others ... usually the graphics debate gets in the way

I'm torn. MM7 was the first Might and Magic game I played, and I still love the skill system. I also really like MM6, but since I played that after its sequel, a number of interface limitations sort of bug me about it. Things like "turn on exit" and the lack of auto-run annoy me (thankfully both fixed in GrayFace's patch), or the inability to manage inventories while in a store. But I prefer the story to MM6, and I think the dungeon design is probably the best in the entire series. On the other hand, I think the overworld design in MM7 is much better than in MM6, so that's a bit of a wash, I guess.
And then there's
World of Xeen.... Oh, I can't decide!
