Best level 6 unit
- Metathron
- Round Table Hero
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Best level 6 unit
Vote away, and make sure to explain your choice.
Jesus saves, Allah forgives, Cthulhu thinks you'd make a nice sandwich.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Pit Lords and Paokai are too slow (initative wise) to have much effect. Paokai have weak specials and don't get rage.
I enjoy thunder thane but they do die kinda fast and they don't hit that hard even if they get a multi hit (yes I know they do double damage range).
Mistress/matriarchs are too few.
Wraith is pretty important for necro, I like it fine...
but Paladin is much better with great specials.
I very much like the treant also, good specials, defense works great with ranger but Paladin is the best all around unit.
Paladin for me.
I enjoy thunder thane but they do die kinda fast and they don't hit that hard even if they get a multi hit (yes I know they do double damage range).
Mistress/matriarchs are too few.
Wraith is pretty important for necro, I like it fine...
but Paladin is much better with great specials.
I very much like the treant also, good specials, defense works great with ranger but Paladin is the best all around unit.
Paladin for me.
I am half half on this, but I voted for the Thanes, since I think that most people won't vote for them, but I think that they are understated. My other choice is Treants.
Paokai are slow and have nothing really special.
Rakshasa are quick, but don't have that much life.
Matriarchs are too few.
Wraiths are good, I like them, but I think there are better ones.
Champions are good, but again, they're not particularly intriguing.
Pit Lords are good, I like that they can ressurect.
Treants are great. Just like Thanes.
Thanes are fast, they have staying power and have their particular skill to fall back on if that is not enough.
Paokai are slow and have nothing really special.
Rakshasa are quick, but don't have that much life.
Matriarchs are too few.
Wraiths are good, I like them, but I think there are better ones.
Champions are good, but again, they're not particularly intriguing.
Pit Lords are good, I like that they can ressurect.
Treants are great. Just like Thanes.
Thanes are fast, they have staying power and have their particular skill to fall back on if that is not enough.
I'd say the Paladins: they inflict heavy damage because of Charging bonuses, have Lay Hands to dispel most nasty Dark Magic effects and are immune to Frenzy.
No matter how powerful one becomes, there is always someone stronger. That's why I'm in a constant pursuit of power, so I can be prepared when an enemy tries to take advantage of me.
Paladins are simply awesome. Easily take my vote.
However I wish I could also vote for Treants... their tanking ability to protect druids/arcane archers is very very nice as well.
However I wish I could also vote for Treants... their tanking ability to protect druids/arcane archers is very very nice as well.
I swear - by my life, and my love of it - that I will never live for the sake of another man, nor ask another man to live for mine.
- Jolly Joker
- Round Table Hero
- Posts: 3316
- Joined: 06 Jan 2006
Treants without a doubt. Their ability to lock down a fast-charging opponent is unparalleled, and they are HARD to kill (their offense is pitiful, but hey, my other stacks will do the killing). They will really save your shooter stacks in a pinch.
On a side note, I wish there could be a mod to restore the beta Treants' appearance for ToTE.
On a side note, I wish there could be a mod to restore the beta Treants' appearance for ToTE.
- blizzardboy
- Pixie
- Posts: 103
- Joined: 25 Apr 2008
I went for the Treants. They saved me in 'Days of Fire' and in the Sylvan campaign. Paladins and Champions undoubtedly kick ass too, though I don't use Lay Hands that often...
Thanes are pretty good too (I vaguely recall a link somewhere here to a video where they've got the Rune of Battle Rage on them and kill a large chunk of Inferno). I've never seen the Flame Lords ability trigger though. Is it any good?
Paokai are easily the worst, though Foul Wyverns aren't too bad. Pit Spawns and Shadow Mistresses (whatever the melee one's called, I've never used them) are too slow to do anything. Rakshasa are good when you've got them, but most of the time they're the last thing I build in Academy.
Could someone explain the fuss about Wraith/Banshees? I know that they do a lot of damage, but their specials aren't great and most of the time the fight's over before they get to do anything spectacular... I'm not saying that they're rubbish, before people start ranting...
Thanes are pretty good too (I vaguely recall a link somewhere here to a video where they've got the Rune of Battle Rage on them and kill a large chunk of Inferno). I've never seen the Flame Lords ability trigger though. Is it any good?
Paokai are easily the worst, though Foul Wyverns aren't too bad. Pit Spawns and Shadow Mistresses (whatever the melee one's called, I've never used them) are too slow to do anything. Rakshasa are good when you've got them, but most of the time they're the last thing I build in Academy.
Could someone explain the fuss about Wraith/Banshees? I know that they do a lot of damage, but their specials aren't great and most of the time the fight's over before they get to do anything spectacular... I'm not saying that they're rubbish, before people start ranting...
"Losing isn't learning to be lost, it's learning to know when you're lost"
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- blizzardboy
- Pixie
- Posts: 103
- Joined: 25 Apr 2008
You're all wrong
I can longer ignore it. Rakshasha's are gods among mortals. The only reason cavaliers seem amazing is because they're with a heavy might hero and you can train extras; but that credit belongs to the Knight, not to the cavaliers.
Dash = awesome. Hitting everything in almost a 360 degree radius = awesome. Imagine hydras with fast initiative, and you have Kshatras.
I can longer ignore it. Rakshasha's are gods among mortals. The only reason cavaliers seem amazing is because they're with a heavy might hero and you can train extras; but that credit belongs to the Knight, not to the cavaliers.
Dash = awesome. Hitting everything in almost a 360 degree radius = awesome. Imagine hydras with fast initiative, and you have Kshatras.
... and buff with Zealots / Inquisitors ...blizzardboy wrote:You're all wrong
I can longer ignore it. Rakshasha's are gods among mortals. The only reason cavaliers seem amazing is because they're with a heavy might hero and you can train extras; but that credit belongs to the Knight, not to the cavaliers.
Dash = awesome. Hitting everything in almost a 360 degree radius = awesome. Imagine hydras with fast initiative, and you have Kshatras.
I'm a hypocrite because I suggested that all life is sacred and should not be wasted without good reason.
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- Pixie
- Posts: 110
- Joined: 11 Jun 2006
I agree that people haven't separated the Knight's effect from the paladin's effectiveness, or of the rest of the Haven army for that matter. You start with 1 town but soon you will have multiple towns and heroes as you eliminate players in FFA, human or computer.
In isolation I'd say rakshasa or thanes are the most effective. People forget thanes can fly as well.
In isolation I'd say rakshasa or thanes are the most effective. People forget thanes can fly as well.
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