Hi, I'm new.
I am hoping to find some mods for MMs and I was hoping to find some neat lists for them. I found the "Game Selecter" on the main page does it doesn't help too much.
Any pointer would be nice, thank you.
I also want to ask about my party selection for MM7. Twice I tried to start this game and twice I picked the exact same lineup:
Paladin, Archer, Cleric and Sorcerer.
If 10 is the party that can beat the party the game most easily and 1 is the most challenging party to beat the game with, what rating would you give this party?
MM mods?
- darknessfood
- Round Table Hero
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Thanks, although what I meant is more of the other way round. I know once I work up my masteries, things will really look up, but in the beginning, it's kinda of a hassle, I'm trying to figure out whether I should restart.
And each MM is quite hard to play the first time because I don't want to save too often th shiny plate loots will turn into rusty craps.
I have always wanted a thief although I can never fit him in.
And each MM is quite hard to play the first time because I don't want to save too often th shiny plate loots will turn into rusty craps.
I have always wanted a thief although I can never fit him in.
The icy yet intense predator hails from Antarctica. His focused eyes betray nothing but lethal instincts. In those eyes every adversary is but a mere fish.
Just my personal opinion. MM6,7,8 games could be played with any combination of characters (even solo). Combinations, when player have team with all possible abilities/capabilities on good level/development, are for "light" running the game. If you would like to make the life more difficult, just do not hire "key" characters. I think Sorcerers and Necromancers are most important ones. Interesting are teams- Mages or Fighters only. Also some "halfdeveloped" characters (without Grand possibilities) are not bad. There are a lot of different combinations, just try some.
- vladimir-maestro
- Genie
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- Joined: 19 Jun 2008
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