I like Gurnisson. Of all Ballista specialists, he has easily the most potential.
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_crag_hack.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_gretchin.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_gurnisson.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_jabarkas.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_krellion.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_shiva.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_tyraxor.jpg)
![Image](http://www.celestialheavens.com/homm3/images/characters/h3_barbarian_yog.jpg)
Though the special itself is not remarkable, Ballista damage is directlly determined by the Attack skill of the hero (and Artillery), and being a Barbarian it's at its highest. Starting out with a Ballista (most of the time) is nice considering your other heroes will need to build the blacksmith, plus ballista yard, and then pay 2500 gold.Jolly Joker wrote: I think, though, that Gurni's Ballista won't be of use much.
Perhaps for you favourite coincides with best, but just as a reminder, this poll is about your favourite hero.Banedon wrote:Crag Hack, because there is no other choice. Stronghold's key units are Thunderbirds and Behemoths. The Thunderbird specialist starts with Scouting, which immediately rules her out. There are no Behemoth specialists.
This pretty much concludes the issue. Jabarkas specializes in a weak unit. Gretchin specializes in an even weaker unit. Gurnisson has a speciality that will only be useful in the first two weeks (unlike in H5, the Ballista hardly plays a critical role in the final battle, and even if it does it is easily destroyed). Krellion is weak; Ogres do not need attack / defense, they need to cast Bloodlust. Tyraxor specializes in a unit that dies much too fast to be useful, and isn't really needed anyway. Yog specializes in an OK unit, but are you really going to take Cyclops over Behemoths?
Crag Hack wins by default because there is no competition.
That's a two edged sword you know. Of course bad luck can kick in and you receive a scouting or luck or first aid or something you don't really want. But you can also be lucky and get a good ones. And how Yurian said you can evolve in a more flexible way. But what can Mr. Hack do on battle field compensates for a lost skill.Jolly Joker wrote:No, starting with one skill on advanced level is a disadvantage. If you start with two skills, let's say basic offense and basic tactics you will have FOUR level-ups time to pick a new (third skill). If you start with advanced offense, your first level-up pick will be between Expert Offense and Basic Something New. If that Basic something new isn't first raste, like Scouting, War Machines, Pathfinding, Ballistics and so on, you'll pick Expert Offense, and then the next pick is already crucial and pure luck.
So what? He starts with Archery, which is great for Stronghold (2 shooters). And having one more speed sure gives you a fair chance of Orc Chieftains shooting before Marksmen and Magogs.Banedon wrote:. Jabarkas specializes in a weak unit.
I disagree. They should cast bloodlust only when they cannot reach the enmy to club them in one turn; and an addition speed point sure goes a long way to accomplish that goal.Banedon wrote: Krellion is weak; Ogres do not need attack / defense, they need to cast bloodlust
I'll use both, thank you very much.Banedon wrote:Yog specializes in an OK unit, but are you really going to take Cyclops over Behemoths?
It may be a disadvantage, but if the choice is between starting with Advanced Offense and Basic Offense + Basic Artillery, I'll take Advanced Offense any day.No, starting with one skill on advanced level is a disadvantage. If you start with two skills, let's say basic offense and basic tactics you will have FOUR level-ups time to pick a new (third skill). If you start with advanced offense, your first level-up pick will be between Expert Offense and Basic Something New. If that Basic something new isn't first raste, like Scouting, War Machines, Pathfinding, Ballistics and so on, you'll pick Expert Offense, and then the next pick is already crucial and pure luck.
There is no but. It's a disadvantage. It's by no means an advantage, like someone else pointed out, so there is no but involved.Muszka wrote:@MuszkaJolly Joker wrote:No, starting with one skill on advanced level is a disadvantage. If you start with two skills, let's say basic offense and basic tactics you will have FOUR level-ups time to pick a new (third skill). If you start with advanced offense, your first level-up pick will be between Expert Offense and Basic Something New. If that Basic something new isn't first raste, like Scouting, War Machines, Pathfinding, Ballistics and so on, you'll pick Expert Offense, and then the next pick is already crucial and pure luck.No, it's not a two-edged sword, and there is no discussion of it. The simple meachanics of skill picking and probability make it a lot more probable to get a sucky skill when you start with with one skill on advanced level (like advanced Offense) than with two good skills on basic level (like basic Offense and basic Tactics). With Hack (and the others who start with one skill only) you had better get a good skill offered right on your first level-up because if you don't it boild down to a complete gamble in the second level-up. This is obviously quite different if you start with two skills.Muszka wrote: That's a two edged sword you know. Of course bad luck can kick in and you receive a scouting or luck or first aid or something you don't really want. But you can also be lucky and get a good ones. And how Yurian said you can evolve in a more flexible way. But what can Mr. Hack do on battle field compensates for a lost skill.
@BanedonBanedon wrote: It may be a disadvantage, but...
The simple truth is, however, that you have much bigger chances to build your favorite general when you start with a hero that comes with TWO favorite skills on basic level that with one on advanced.Yurian Stonebow wrote:... Mr. Hack has 7 skill slots left which means that you have more options to go with, higher chance to build up your favourite kind of general.
*Looks at old Cyclops Cave stats*Banedon wrote:And yes, every Stronghold player will use both. Eventually. But not at once. Both the Cyclops dwelling and the Behemoth dwelling cost heavy Crystals. Where are you going to find the Crystals to fuel both dwellings early on? You are going to have to choose one, and I doubt you'll choose Cyclops over Behemoths.
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