Heroes of Might & Magic III: Horn of the Abyss

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Docent Picolan
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Heroes of Might & Magic III: Horn of the Abyss

Unread postby Docent Picolan » 05 May 2008, 12:36

http://heroes3hota.com/ - all news about HotA
Last edited by Pol on 12 Mar 2019, 13:07, edited 3 times in total.

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Muszka
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Unread postby Muszka » 05 May 2008, 13:03

Nice... I think I liked the other Nightmare better, but great to see some move. Hope that you'll find the strength and time to finish this project.
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Pol
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Unread postby Pol » 05 May 2008, 18:58

Hmm, this is looking really good.

@Muszka
I wouldn't be afraid that they will not finish it. I feel a strong will here.

BTW any chance of getting Phoenixmod in english? I remember that it was wanted. ;)
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Unread postby Warrior » 05 May 2008, 19:36

BTW any chance of getting Phoenixmod in english? I remember that it was wanted.
Yes. I've started working on a new version (3.5) and I'll translate it into English. But without help only 5-10% of all innovasions are easy to find so I'll try to make very short variant of manual with all main features.
I wouldn't be afraid that they will not finish it. I feel a strong will here.
And good team Image

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Unread postby GrayFace » 07 May 2008, 09:11

What about the skins you started?
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Unread postby Docent Picolan » 25 May 2008, 12:05

A few more screenshots..

6. New Monsters seen in battlefield action: Vanilla creatures + Satyr, Faunus, Oceanid, Assyd, Nymph, Haspid, Spirit of the Sea

Image

7. A few of the planned new artifacts:
Image

8. Numerous new objects seen on the map:
Image

9. New monsters in action: Nightmare, Hell Steed, Rune Priest, Snow Leopard, Berserker
Image

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darknessfood
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Unread postby darknessfood » 25 May 2008, 22:42

Well, tbh I LOVE the new creatures.I really hope you can find the time/will to complete this project. It really looks great. It's amazing to see how this is progressing. When done, ill be sure to stick a lot of time in this game!
You can either agree with me, or be wrong...

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Unread postby akstylish » 27 May 2008, 07:06

Holy...How did you make the creatures look like 2.5d?? Did you actually use a 3d modeler?

p.s.:oh hai. I'm new here. :D

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Unread postby Docent Picolan » 27 May 2008, 20:07

Did you actually use a 3d modeler?
Yes, sure, we've got a couple of skilled 3d modellers on our team list; the models are textured, animated and further rendered as sprite animations

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Unread postby darknessfood » 27 May 2008, 22:20

I gots a question. How is it musicwise. You got 3 new towns planned, does they come with their own soundtrack as well, and maybe more music added?
You can either agree with me, or be wrong...

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Unread postby Docent Picolan » 28 May 2008, 10:03

We have a professional composer in our team. He is working on creating town music at the moment...

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Unread postby darknessfood » 28 May 2008, 12:55

Ah, nice to hear that :), really looking forward to the beta and the full product :). Nice work already :)!
You can either agree with me, or be wrong...

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Pol
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Unread postby Pol » 28 May 2008, 17:52

I always sought to being music composer, and I'm still not having keys and proper pc centrum. Slowly forgotting the notes...
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Unread postby Deadguy118 » 31 May 2008, 05:07

Impressive to say the least. I look forward to playing this.
Back from the dead? Maybe.

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Unread postby Docent Picolan » 01 Jun 2008, 12:22

10.
Image

11.
Image

12.
Image

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Pol
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Unread postby Pol » 01 Jun 2008, 13:15

The bridge is working how is?

I see many of your units are smaller, are you planning to accustom to it game standart units? (Let say stone golems will be about two inch smaller than diamond golems...)
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

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Unread postby Docent Picolan » 02 Jun 2008, 15:51

The bridge is passable for heroes, no movement penalty is applied (the bridge "terrain" acts just as regular dirt). Ships can pass directly through the bridge (as if they went underneath it), just a conditionality quite characteristic of the whole HoM&M franchise (otherwise you'd get dragons ten times larger than a pikeman). As for the creature size, all the new units are already scaled up to the regular standard. The only short creature seen in the screenshots is Leprechaun - but they ought to be this way, just like the H3 dwarves. By the way I don't see how you came up with this idea that our creatures appear smaller - nobody else voiced an opinion like that before.

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Unread postby danijel1990 » 14 Jun 2008, 14:42

Projects's looking nice so far... :D
just one question: will u add 3 towns, or replace old ones with your new ones?

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Unread postby Docent Picolan » 17 Jun 2008, 11:50

We are going to add theese new towns without replacing anything.

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Unread postby danijel1990 » 18 Jun 2008, 07:13

Ok then, great :D
But I thought that it is impossible to add more towns as wog team is trying to break the limit of 255 creatures


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