Barbarian heroes visiting magic shrines
Barbarian heroes visiting magic shrines
I was playing H5 Tote with one of my friends - multiplayer hotseat - and I encounterd a strange behaviour: when I visited a magic shrine with my barbarian heroes they received experience points: 1000 xp for level 1 magic shrine and 2000 xp for level 2 magic shrine. Is this a bug or what?
- PhoenixReborn
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Re: Barbarian heroes visiting magic shrines
No.halaiku wrote:Is this a bug or what?
Re: Barbarian heroes visiting magic shrines
What is the reason to give experience points to barbarians when they visit magic shrines? It sounds to me like an exploit: you can quickly level up your heroes, when playing barbarian.PhoenixReborn wrote:No.halaiku wrote:Is this a bug or what?
- PhoenixReborn
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Barbarians are more reliant than most on the hero for creeping. Think of it, there isn't a single barbarian unit I fear as a neutral...they are *** without rage.
Magic shrines are rare enough and I'd rather have barbarians get "something" than "nothing".
There was a suggestion that maybe the other classes should also get experience if they already know the spell.
Magic shrines are rare enough and I'd rather have barbarians get "something" than "nothing".
There was a suggestion that maybe the other classes should also get experience if they already know the spell.
Don't you think you're confused about the building ? Magical shrines are rarely guarded (unless the map maker put a stack in front of them).haloswift wrote:lol why did you even bothered to go to a library with a barbarien?
I always walk by them, their guards are stong anyways
but o well, thank's for the tip
I noticed that onthe 2nd map of barbarian campaign (the one with Kujin). There had to be a reason for those magical shrines to be on a map with only barbarian heroes
In the maps that I've played (outside the campaign at least) the Shrines have all been guarded.Nelgirith wrote:Don't you think you're confused about the building ? Magical shrines are rarely guarded (unless the map maker put a stack in front of them).
Giving other heroes experience if they already know the spell sounds like a good idea. It's really annoying when I beat aforementioned creeps to find that it's something I already know (especially if I'm in dire need of a damaging spell like Stone Spikes or Eldritch Arrow).PhoenixReborn wrote:There was a suggestion that maybe the other classes should also get experience if they already know the spell.
Well, in the RMG maps, all the level 1-3 magic shrines are unguarded. So there is a lot of experience for barbarian heroes for nothing. As an example, last night I was playing again with my friend and he had Stronghold race. In his area there were 5 magic shrines (all unguarded): 2 of level 1, one of level 2 and 2 of level 3. He got 10000 xp for all his heroes (Level 8) for free and I had to fight to get my heroes leveled. I don't think this is fair.aaelgr wrote:In the maps that I've played (outside the campaign at least) the Shrines have all been guarded.
Don't forget, that you have spells, for free what a Barbarian can't get. He cannot just fight for spell, like you for experience.halaiku wrote:Well, in the RMG maps, all the level 1-3 magic shrines are unguarded. So there is a lot of experience for barbarian heroes for nothing. As an example, last night I was playing again with my friend and he had Stronghold race. In his area there were 5 magic shrines (all unguarded): 2 of level 1, one of level 2 and 2 of level 3. He got 10000 xp for all his heroes (Level 8) for free and I had to fight to get my heroes leveled. I don't think this is fair.aaelgr wrote:In the maps that I've played (outside the campaign at least) the Shrines have all been guarded.
"Rage against the system, the system, what kills the human spirit."
- ThunderTitan
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But it might be better if different lvl shrines gave diff exp... a lvl 1 spell is most certainly not worth 1k exp.
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I would rather say, that a lvl 1 shrine doesn't worth a lvl (from 1 to 2), but at lvl 10, 1000 xp it's not that much, so those magic shrines are especially effective at the early and midgame, while a spell can win a game in the end(mass slow, mass haste, mass deflect missle).ThunderTitan wrote:But it might be better if different lvl shrines gave diff exp... a lvl 1 spell is most certainly not worth 1k exp.
"Rage against the system, the system, what kills the human spirit."
I never like RMG. Honestly I never cared so much for Magic Shrines.
"Rage against the system, the system, what kills the human spirit."
I've found that quite often I get offered spells that I can't get when I do things such as Pyramids and Arcane Vaults. For example, in the final Necromancer mission Ornelia knew all the Level 5's she knew, so instead of getting other spells she could learn she apparently got Resurrection and Implosion (when in truth she learnt nothing).
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