AI dificulty settings

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

AI dificulty settings

Unread postby krs » 25 Nov 2007, 09:43

Is there a way to play with the resources on normal, but have the AI on expert?

User avatar
Nelgirith
Conscript
Conscript
Posts: 228
Joined: 21 Jun 2006
Location: France

Unread postby Nelgirith » 25 Nov 2007, 10:06

Not unless you script an event giving you ressources on day 1.

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 25 Nov 2007, 10:14

Or play with the data files.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

Unread postby krs » 25 Nov 2007, 18:06

@Nelgirith - this is a big workarround and you have to do it for every map and every player :(. Do you know of some ready made maps scripted this way?

@Gaidal Cain - This sounds better. You do it once and never take care of it again. Do you know if this is already done in a mod or so?

User avatar
Gaidal Cain
Round Table Hero
Round Table Hero
Posts: 6972
Joined: 26 Nov 2005
Location: Solna

Unread postby Gaidal Cain » 25 Nov 2007, 19:28

krs wrote:@Gaidal Cain - This sounds better. You do it once and never take care of it again. Do you know if this is already done in a mod or so?
Well, I modded something similar at least for earlier versions. It shouldn't be so hard (unless I've forgotten/missed something about Ubival destroying all modding possibilities).
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett

LarkinVB
Peasant
Peasant
Posts: 55
Joined: 28 Apr 2006

Unread postby LarkinVB » 25 Nov 2007, 19:33

It's very easy to do. Here is the download. Standard player starting resources versus expert and heroic AI. It's for TotE, put it into the \UserMODs folder.

!!! http://www.titansofsteel.de/files/tote_resources.h5u !!!
Last edited by LarkinVB on 27 Nov 2007, 07:27, edited 1 time in total.

Kildars
Peasant
Peasant
Posts: 94
Joined: 01 Jul 2007

Unread postby Kildars » 26 Nov 2007, 01:59

would it be necessary to convert this folder into a pak or h5u file?...

LarkinVB
Peasant
Peasant
Posts: 55
Joined: 28 Apr 2006

Unread postby LarkinVB » 26 Nov 2007, 08:55

???

If you have TotE installed there is a folder called UserMODs in your games root folder. Copy the file tote_resources.h5u into it. That's all.

Kildars
Peasant
Peasant
Posts: 94
Joined: 01 Jul 2007

Unread postby Kildars » 26 Nov 2007, 19:22

Bah, the downloaded file was zip and we must convert this into h5u file right? Since I don't see any h5u file in the zip.

That's why I asked that, thank you!

User avatar
Pol
Admin
Admin
Posts: 10258
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Unread postby Pol » 26 Nov 2007, 19:32

Bah, the downloaded file was zip and we must convert this into h5u file right? Since I don't see any h5u file in the zip.
see hc modders workshop
"We made it!"
The Archives | Collection of H3&WoG files | Older albeit still useful | CH Downloads
PC Specs: A10-7850K, FM2A88X+K, 16GB-1600, SSD-MLC-G3, 1TB-HDD-G3, MAYA44, SP10 500W Be Quiet

LarkinVB
Peasant
Peasant
Posts: 55
Joined: 28 Apr 2006

Unread postby LarkinVB » 26 Nov 2007, 20:28

Bah, the downloaded file was zip and we must convert this into h5u file right?
The file is already .h5u and when I try to download I will get a tote_resources.h5u.
No idea why you will get a zip file. It's the same. Rename back from .zip to .h5u if your browser prefers to rename it on its own.

User avatar
Wulfstan8182
Conscript
Conscript
Posts: 220
Joined: 27 Oct 2007
Location: The Heroes Round Table

Unread postby Wulfstan8182 » 27 Nov 2007, 03:19

unless you mod the heroic mode so it gives you the normal amount of resources but the tough AI. :creative:

P.S. Or ask someone to do that in the modders workshop, that's what i would do! B-)

P.S.S. (or is it P.P.S. ? i dunno)they might not want to do that tho :devil:
:hanged: <--- You're the guy hanged if you ever dare to touch my blacksmith!

LarkinVB
Peasant
Peasant
Posts: 55
Joined: 28 Apr 2006

Unread postby LarkinVB » 27 Nov 2007, 07:25

What are you talking about Wulfstan ? The mod is already available. See post 6 of this thread. Normal resources versus expert and heroic AI.

sfidanza
Leprechaun
Leprechaun
Posts: 19
Joined: 01 Feb 2007
Location: Reims, France
Contact:

Unread postby sfidanza » 27 Nov 2007, 10:45

If you get a zip file when downloading, it's because IE is silently renaming the file for you... As Larkin said, just rename it.
http://heroescommunity.com/viewthread.php3?TID=24082
(see the quick FAQ, 2nd and 3rd questions)

User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

Unread postby krs » 27 Nov 2007, 18:39

10x for the mod. Was simple, if you know where to look at :).

I have another question now. Are neutrals playing better on heroic? (I found some descriptions of the dificulty modifiers, in the fan-made manual, but I think there AI referes only to computer player).

Can someone shed some light into this?

LarkinVB
Peasant
Peasant
Posts: 55
Joined: 28 Apr 2006

Unread postby LarkinVB » 27 Nov 2007, 22:14

Neutrals play the same. - But I can give them some more increase rate. Like * 1.25 per week.

User avatar
Wulfstan8182
Conscript
Conscript
Posts: 220
Joined: 27 Oct 2007
Location: The Heroes Round Table

Unread postby Wulfstan8182 » 28 Nov 2007, 01:06

LarkinVB wrote:What are you talking about Wulfstan ? The mod is already available. See post 6 of this thread. Normal resources versus expert and heroic AI.
how would i know? I'm not really into looking at every page on CH. i spend my time playing not looking for mods which i probably won't use?\

P.S. srry if you thought of it as a spaz post :(
:hanged: <--- You're the guy hanged if you ever dare to touch my blacksmith!

User avatar
krs
Peasant
Peasant
Posts: 56
Joined: 02 Jun 2006

Unread postby krs » 28 Nov 2007, 11:30

@LarkinVB - The mod is ok for now. I was just wondering if the dificulty settings also affect the neutral way of fighting.


Return to “Heroes V-VI”

Who is online

Users browsing this forum: No registered users and 2 guests