
Is it just me who hasn't explored the possibilities well enough or do others feel the same?
I disagree with that. The notion that each faction plays a certain way is part of their individuality. If you could play any faction any way you wanted, the only thing that makes them unique is the creature roster. At that point, you're leading faction X's creatures with a plain hero. That's not a good thing. I hire heroes for a purpose; each faction's hero specializes in different skills and I take advantage of that.mr.dna wrote:One thing I always liked about HOMM was the fact that you could chosse different races and that you could choose wether to go might or magic or somewhere in the middle. But in HOMM V I think each race is always played "the same way". Personally I would like to have a might oriented Dungeon hero with dark magic or a knight hero with powerfull light/darkcombinations, or playing an acedmy with a might orientated approach. I tend to get a bit bored because it seems the options for variation within each race is too little.
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