Really annoying problem in Life of Adventure
Really annoying problem in Life of Adventure
I am playing the first map of this campaign, and it is being fun, but I already had to restart twice because when the Ghouls week arrive, Ghouls are randomly placed around the mao, and happen to block my way. I cannot beat them with only my swordsman, a dwarf and a commander. Is there any way to keep this from happening or to get around this?
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
Don't worry, you'll soon meet a mage.
Oh, and I'd better warn you: Do not enter the Crypts in Emokon - they're bugged, so you can't get out. (If you're not sure you remember this, remember to save games fairly often, and in different slots).
Oh, and I'd better warn you: Do not enter the Crypts in Emokon - they're bugged, so you can't get out. (If you're not sure you remember this, remember to save games fairly often, and in different slots).
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
Now I am playing the scenario the right way, it is better now, there are some events which had not been triggered before. Though I think I missed the bird of perception, since I already crossed by boat towards Emokon but still have not found it.
And thank you very much for the advice.
This campaign is looking great btw
And thank you very much for the advice.
This campaign is looking great btw
Let me ask two more questions about this scenario, the first one is about those hidden things the thief tells you about (the one with the maps, in the guild in Emokon), am I supposed to dig the places he tells me about? Because I dug every tile in the Troglodite hills and could not find anything.
The second question is about the magic especialities, when I got to the Quest Guard which asks for the earth magic orb, I fought earth elementals and got expert earth magic and some spells (really usefull ones), but when I get to the place where I spend the water magic orb, nothing hapens at the water elemental dwelling, wasn't I supposed to learn expert water magic and some spells too?
The second question is about the magic especialities, when I got to the Quest Guard which asks for the earth magic orb, I fought earth elementals and got expert earth magic and some spells (really usefull ones), but when I get to the place where I spend the water magic orb, nothing hapens at the water elemental dwelling, wasn't I supposed to learn expert water magic and some spells too?
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
You're not supposed to dig anywere, but visiting holes sometimes mean that you can find hidden treasuresericperim wrote:Let me ask two more questions about this scenario, the first one is about those hidden things the thief tells you about (the one with the maps, in the guild in Emokon), am I supposed to dig the places he tells me about? Because I dug every tile in the Troglodite hills and could not find anything.
Yes, you're supposed to recieve Expert Water and some spells there as well.The second question is about the magic especialities, when I got to the Quest Guard which asks for the earth magic orb, I fought earth elementals and got expert earth magic and some spells (really usefull ones), but when I get to the place where I spend the water magic orb, nothing hapens at the water elemental dwelling, wasn't I supposed to learn expert water magic and some spells too?
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
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