Good Refugees:
Level 1: Elf Kid (walker)/Battle Kid (walker)
Some elfs (elves?) send their children to learn how to battle. In times of war, the kids are sent to combats along with senior warriors. Battle Kids are titles given to students that do extra-well. They are given better armor and a hammer.
Level 2: Swordgolem (walker)/Powergolem(walker)
Wizards that didn't like the way of their town ran away and created Golems to protect them. Unfourtinatley (spelling?), the wizards didn't have the materials to produce Golems as strong as the wizards in the big Tower towns did, and the Golems were weak and abondond (spelling?) quickly. Refugees that found the Golems trained them to Swrodgolems. Swordgolems that were tougher than the others were trained better better and given a golden sword instead of the normal ones and became known as Powergolems.
Level 3: Centaur Mage (walker/shooter)/Centaur Sage (walker/shooter)
Some centaur refugees that ran from Rampart towns stole food from wizards who were patrolling boarders. The centaurs were caught, but the friendly wizards agreed to make a deal with the centaurs: they would teach and give them magical abilities, and in return, they would stop stealing food from their camps. The centaurs agreed, and they met with other refugees to become Centaur Mages. Old and wise Centaur Mages become Centaur Sages and are given better staffs (?).
Level 4: Thunder Warrior (walker)/Thunder Crusader (walker)
Swordmen and Crusaders that ran away from Erathia decided to study the power of storms. After meeting a clan called Thunlight which consisted of Giants, Titans, and Storm Elementals, the Erathian refugees reaveled (?) some secrets in order to obtain Thunder swords. These people and the ones that follow the same way are now known as Thunder Warriors and Thunder Crusaders.
Level 5: Tree Spirit (flyer)/Nature Spirits (flyer/caster)
Geines that deticated their lives to nature instead of magic became Tree Spirits. Being banished from the Tower cities, the Tree Spirits turned to the Rampart towns only to be rejected again. Found by a group of refugees, the Tree Spirits are still loyal to the ones that accepted them. Tree Spirits that have reached a certain age recive new magical powers and become Nature Spirits.
Level 6: ?
Level 7: ?
Natural Refugees
Level 1: Goblin Soldier (walker)/Goblin Footman (walker)
Level 2: ?
Level 3: ?
Level 4: ?
Level 5: ?
Level 6: ?
Level 7
![dontunderstand :?](/forums/images/smilies/dontunderstand.gif)
Evil Refugees
Level 1: Undead Troglodyte (walker)/Troglodyte Zombie (walker)
Level 2: ?
Level 3: Hellhound Riders (walker)/ Cerberus Riders (walker)
*Skeletons on Hellhounds/Cerberus
Level 4: Fire Medusa (walker/shooter)/Hell Medusa (flyer/shooter)
Level 5: Undead Minotaur (walker)/Undead Hellminotaur (walker)
Level 6: Messanger of Death (walker)/Angel of Death (flyer)
Level 7: ?
Monsters (will be updated):
![Image](http://img218.imageshack.us/img218/7097/monsterartworkxi0.jpg)
As you can see, I just started. I have no idea what to monsters to put in the "blank" spaces. I'll be happy for any ideas and anyone is welcome to help me (I can do the graphics, although I'm not really good, but I need more help with the coding). Also feedback will be helpfull
![smile_teeth :D](/forums/images/smilies/smile_teeth.gif)