I've heard everyone complain about how difficult it is to get the ultimate ability (urgash's call, unstoppable charge, etc), and how you have to get fairly crappy skills in order to get the ability... but this fact I just realized now after playing for a few months and it hit me like a ton of bricks:
A lot of heroes can't get the ultimate, period.
Nymus, for instance, starts with basic luck and the associated magic resistance. Thus, he can't get dead-man's curse which is a pre-requisite for Urgash' call.
Is this really true? Am I missing something? It seems to be just too much to handle, that on top of all the difficulties with getting the ultimate, you could start with a hero (or both your starting heroes even), that can't get the ultimate because of their starting skills.
Crazy. Somebody please confirm this.
Heroes that are 'born' without potential for racial ultimate
While I disagree with that,it doesn't actually matter.Even if you play a map that allows you to reach 25-30 lvl can you guarantee you'll get correctly all lvl ups?Or if you do,how much of an advantage will your opponents gain by having better options in ther build?Chances are that you will either not keep up with them(especially if you go dungeon ultimate) or you'll win before getting the ultimate
I, for one, am dying to find out what colour they paint Michael's toenails.
- Metathron
- Metathron
yes the mode, I meant mode , is great. Thank you trojam, because without it go and try to get rage of the elements, weak ultimate and needing plague tent ...
Well not as weak as haven ultimate thought !!
Well not as weak as haven ultimate thought !!
I support(ed?) Nival... flame on !!!
The truth pure and simple is seldom pure and never simple...
The truth pure and simple is seldom pure and never simple...
I think that it is actually a good idea to have at least a few of the heroes without the prereq's to get ultimate, it forces people to try and use some of the other skill choices (or only use certain heroes at least )
adds a small amount of replayability/strategy .... doesn't do it very elegantly though
adds a small amount of replayability/strategy .... doesn't do it very elegantly though
Human madness is the howl of a child with a shattered heart.
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- Round Table Knight
- Posts: 506
- Joined: 06 Jan 2006
Well, I thought apparently Nival thought some heroes starts with such advantages that they don't need ultimate skills after all (maybe because they can win before their enemy get the ultimate).
For example Nymus, with Gate Master, Swarm Gate, Swift Gate, and Phantom Image you can get to gate very large number of creatures at level 30, it would be unfair if he get Urgash Call too.
For example Nymus, with Gate Master, Swarm Gate, Swift Gate, and Phantom Image you can get to gate very large number of creatures at level 30, it would be unfair if he get Urgash Call too.
In going for the Ultimate, you have to decide whether it is worth all the 'junk' skills and abilities you are going to have to take to get there. Now it could be that heroes on the Ultimate path just don't happen to suit my style of play, but I have a different idea for how I like to develop my heroes. In most cases there are skills and abilities outside the Ultimate track that I find far more beneficial than the Ultimate itself.
So I'd say it makes sense to provide a diverse selection of heroes, some that can get the ultimate and others better suited for other purposes. Overall, the starting skills and abilities seem to fit well with the special skills and biographies of the heroes.
So I'd say it makes sense to provide a diverse selection of heroes, some that can get the ultimate and others better suited for other purposes. Overall, the starting skills and abilities seem to fit well with the special skills and biographies of the heroes.
Before you criticize someone, first walk a mile in their shoes. If they get mad, you'll be a mile away. And you'll have their shoes.
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- Pixie
- Posts: 110
- Joined: 11 Jun 2006
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
There are already 2 "ultimates" per hero, well more like 1 ultimate and 1 semi-ultimateCabreva wrote:I think that each heroe should have at least two different ultimates, each one for a different building; or then two different buildings for the same ultimate.
Some variability is always welcome =)
- Mana Burst for Inferno
- Power of Speed for Haven
- Banish for Necropolis
- Counterspell for Sylvan and Dungeon
- Refined Mana for Academy
- Retribution for Fortress
While I could agree that these "semi-ultimate" skill should be class specific and not "just another" skill that another town can get easier
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