New Facts from Heroic Corner
the magic vs class efficiency bothers me a wee bit. but maybe magic classes (knight is a might class, no?) will have less penalties for using 'opposite' magic schools?
the catapult not being player controlled is a pretty arbitrary choice for me, but will we still be able to smash down gates? I remember a specific battle in H3 against the CPU, he only brought 3 flyers so I destroyed them quickly alongside the catapult and as a result I won the battle even though I was the major underdog.
and the last point really seems interesting.
the catapult not being player controlled is a pretty arbitrary choice for me, but will we still be able to smash down gates? I remember a specific battle in H3 against the CPU, he only brought 3 flyers so I destroyed them quickly alongside the catapult and as a result I won the battle even though I was the major underdog.
and the last point really seems interesting.
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To Arzang:
It might also have something to do with the fact that a Knight worships Light! Hopefully as Academy doesn't worship any Dragon they won't have any magic penalties.
So there isn't a skill for controling catapult? Coz it's not really clear from that statement!
No Orcs! Gives me hope for a Stronghold town in expansion!
Any1 have a link to Heroic Corner?
It might also have something to do with the fact that a Knight worships Light! Hopefully as Academy doesn't worship any Dragon they won't have any magic penalties.
So there isn't a skill for controling catapult? Coz it's not really clear from that statement!
No Orcs! Gives me hope for a Stronghold town in expansion!
Any1 have a link to Heroic Corner?
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- Leprechaun
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I wonder if no orcs means: no orcs, period. or; no orcs as a faction.
either how it's not that big of a loss to me. Orcs in homm never really got to me. and that deploying of units to me sounds like a VERY VERY nice addition.
h3 was infinitely stupid in this area "put all your units on a line and gogo". sure tactics changed this a bit, but I don't think a skill should be necessary to do something that is mandatory in battle. also; maybe deploying your units will be harder if you get ambushed and things like that? this could really bring some novelty to homm battles.
either how it's not that big of a loss to me. Orcs in homm never really got to me. and that deploying of units to me sounds like a VERY VERY nice addition.
h3 was infinitely stupid in this area "put all your units on a line and gogo". sure tactics changed this a bit, but I don't think a skill should be necessary to do something that is mandatory in battle. also; maybe deploying your units will be harder if you get ambushed and things like that? this could really bring some novelty to homm battles.
I hope they (Nival) divert from H3, as you do not want to have the same game revamp - that is what is fun about a series. No orcs is a bummer, but I think the magik efficiency is good. Having a paladin expert in necromancy was a bit out-of-character! Also it might help in the balancing of the game.
H3 is hard to beat, but I am realy looking forward to HV!!!! Open beta soon please!
H3 is hard to beat, but I am realy looking forward to HV!!!! Open beta soon please!
Food for thoughts
- Ururam Tururam
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No Orcs?!?!
It's obvious that Nival heavily "borrowed" from the most popular fantasy universes (Lord of the Rings, Forgotten Realms, and Warcraft) -- so why did they omit one of the most popular fantasy races? Do they really think that this will make the new Heroes universe seem original?
Edited on Fri, Dec 23 2005, 04:04 by JSE
It's obvious that Nival heavily "borrowed" from the most popular fantasy universes (Lord of the Rings, Forgotten Realms, and Warcraft) -- so why did they omit one of the most popular fantasy races? Do they really think that this will make the new Heroes universe seem original?
Edited on Fri, Dec 23 2005, 04:04 by JSE
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@tetsumonkai
In the romanian mag there is no mention of the Orcs at all!
And anyway there are Orcs and Goblins in DMoMM, so there are Orcs in the new universe, but they might have kept them out of H5 because of DMoMM !
PS Marry Christmas to everyone!
Edited on Sat, Dec 24 2005, 10:23 by ThunderTitan
In the romanian mag there is no mention of the Orcs at all!
And anyway there are Orcs and Goblins in DMoMM, so there are Orcs in the new universe, but they might have kept them out of H5 because of DMoMM !
PS Marry Christmas to everyone!
Edited on Sat, Dec 24 2005, 10:23 by ThunderTitan
Disclaimer: May contain sarcasm!
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I have never faked a sarcasm in my entire life. - ???
"With ABC deleting dynamite gags from cartoons, do you find that your children are using explosives less frequently?" — Mark LoPresti
Alt-0128: €
I can do well without Orcs (in H4, practically they could be used on Castle towers only), but this arranging units right before the battle really caught my attention. Finally!
As for the magic skills -- I see a Paladin, right in the middle of the battlefield, casting a Dark spell: "Now, I place this snakeliver onto the cockroach-brain... *EXPLOSION* ... or was it under the cockroach-brain?"
As for the magic skills -- I see a Paladin, right in the middle of the battlefield, casting a Dark spell: "Now, I place this snakeliver onto the cockroach-brain... *EXPLOSION* ... or was it under the cockroach-brain?"
Time and dragons fly.
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