Might and Magic VI : Forbidden Mastery

The role-playing games (I-X) that started it all and the various spin-offs (including Dark Messiah).
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Bandobras Took
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Might and Magic VI : Forbidden Mastery

Unread postby Bandobras Took » 21 Oct 2006, 01:25

One of the things that surprised me was finding out that Master levels of certain skills are restricted to certain classes; for example, only an actual Archmage character can Master Air Magic.

Does anybody have a list of skills where Master level is restricted to a certain class? It's a nasty surprise when you find out that you can't Master a couple of skills you've been nurturing for your characters.
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FalagarsFolly
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Doesn't seem to be true of MM6

Unread postby FalagarsFolly » 21 Oct 2006, 02:13

All of my characters are masters of archery, a couple of them are masters of axe, my paladin and druid are masters of spirit magic even though they are only honorary high priests, etc.

The most restrictive mastery requirements I've found are for light and dark ... having to attain reputations of saintly and notorious respectively.

(BTW: why does MM6 consider "notorious" to be even worse than "monstrous" or "despicable?" My sense of the words would suggest a much different ranking).

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Monte Cristo
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Unread postby Monte Cristo » 21 Oct 2006, 06:00

In MMVI, any skill that a character can learn can be mastered, some require promotion, and of course your aim is to be promoted anyhow. Its a different story in MMVII and upwards, some skills can not be even raised to expert level. Red or yellow lettering will tell you if you can or cannot. I hope that this is of some help to you. With Light and Dark skills, make sure that you get Master Light first, and three particular quests at least will bring down your reputation again, and hire a burgular ?, and wipe out a few peasants . Actually, hire a Bard, [if I remember correctly],which will bring up your Reputation one level. Cheers
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Phobos
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Unread postby Phobos » 21 Oct 2006, 19:19

In other words, any character can master any skill they can learn, but for some skills you they need to have done a certain promotion quest. Being a Honorary Archmage allows any Archers to learn Master Air Magic etc.

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HodgePodge
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Re: Might and Magic VI : Forbidden Mastery

Unread postby HodgePodge » 22 Oct 2006, 02:12

Bandobras Took wrote:One of the things that surprised me was finding out that Master levels of certain skills are restricted to certain classes; for example, only an actual Archmage character can Master Air Magic.
This doesn't apply to Might & Magic 6. If a Character/Class can learn any skill, then they can become a Master in that skill.

Some Character Classes can't learn certain skills at all, such as a Paladin can't learn Elemental Magic, or a Sorcerer can't learn Self Magics. A Druid can't learn Light or Dark and a Knight can't learn any Magic Skills at all. But any of the skills which can be learned by a Character can be updated to Master level … this applies to Might & Magic 6

In Might & Magic 7 & 8, Characters may or may not learn some skills … but be restricted in progressing them to Expert, Master or Grandmaster. I got really annoyed when I discovered my Dark Elf couldn't become a Grandmaster of Elemental magic. I don't like playing with the Dark Side or Liches so I was really mad. But I have these really wonderful Saved Game Editors, which allows me to let my Characters learn what skills I wanted for them at whatever level I liked … or to remove them altogether. The Editors can edit Skills, Spells, Stats, Resistances, Inventory, Gold, Food, and more. The Editors can be downloaded here:

Might & Magic 6, 7, 8 Saved Game Editors

Be sure to read the Text File included with the MM8 Editor.
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Bandobras Took
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Unread postby Bandobras Took » 22 Oct 2006, 05:36

It appears I was indeed fooled. I thought requirements like "Archmage Status" precluded "Honorary Archmage Status."

That's a relief; I'd hate to think I'd blown all the points in Plate for nothing.
Far too many people speak their minds without first verifying the quality of their source material.


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