One of the things that surprised me was finding out that Master levels of certain skills are restricted to certain classes; for example, only an actual Archmage character can Master Air Magic.
Does anybody have a list of skills where Master level is restricted to a certain class? It's a nasty surprise when you find out that you can't Master a couple of skills you've been nurturing for your characters.
Might and Magic VI : Forbidden Mastery
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
Might and Magic VI : Forbidden Mastery
Far too many people speak their minds without first verifying the quality of their source material.
-
- Leprechaun
- Posts: 8
- Joined: 12 Oct 2006
- Location: Bay Area, California
Doesn't seem to be true of MM6
All of my characters are masters of archery, a couple of them are masters of axe, my paladin and druid are masters of spirit magic even though they are only honorary high priests, etc.
The most restrictive mastery requirements I've found are for light and dark ... having to attain reputations of saintly and notorious respectively.
(BTW: why does MM6 consider "notorious" to be even worse than "monstrous" or "despicable?" My sense of the words would suggest a much different ranking).
The most restrictive mastery requirements I've found are for light and dark ... having to attain reputations of saintly and notorious respectively.
(BTW: why does MM6 consider "notorious" to be even worse than "monstrous" or "despicable?" My sense of the words would suggest a much different ranking).
- Monte Cristo
- Leprechaun
- Posts: 34
- Joined: 16 Mar 2006
- Location: Carrig Merlin, Ireland
In MMVI, any skill that a character can learn can be mastered, some require promotion, and of course your aim is to be promoted anyhow. Its a different story in MMVII and upwards, some skills can not be even raised to expert level. Red or yellow lettering will tell you if you can or cannot. I hope that this is of some help to you. With Light and Dark skills, make sure that you get Master Light first, and three particular quests at least will bring down your reputation again, and hire a burgular ?, and wipe out a few peasants . Actually, hire a Bard, [if I remember correctly],which will bring up your Reputation one level. Cheers
The truth is out there
- HodgePodge
- Round Table Knight
- Posts: 3530
- Joined: 06 Jan 2006
Re: Might and Magic VI : Forbidden Mastery
This doesn't apply to Might & Magic 6. If a Character/Class can learn any skill, then they can become a Master in that skill.Bandobras Took wrote:One of the things that surprised me was finding out that Master levels of certain skills are restricted to certain classes; for example, only an actual Archmage character can Master Air Magic.
Some Character Classes can't learn certain skills at all, such as a Paladin can't learn Elemental Magic, or a Sorcerer can't learn Self Magics. A Druid can't learn Light or Dark and a Knight can't learn any Magic Skills at all. But any of the skills which can be learned by a Character can be updated to Master level … this applies to Might & Magic 6
In Might & Magic 7 & 8, Characters may or may not learn some skills … but be restricted in progressing them to Expert, Master or Grandmaster. I got really annoyed when I discovered my Dark Elf couldn't become a Grandmaster of Elemental magic. I don't like playing with the Dark Side or Liches so I was really mad. But I have these really wonderful Saved Game Editors, which allows me to let my Characters learn what skills I wanted for them at whatever level I liked … or to remove them altogether. The Editors can edit Skills, Spells, Stats, Resistances, Inventory, Gold, Food, and more. The Editors can be downloaded here:
Might & Magic 6, 7, 8 Saved Game Editors
Be sure to read the Text File included with the MM8 Editor.
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
Who is online
Users browsing this forum: No registered users and 0 guests