Patch 1.3 changelog, patch due September 13th.
- PhoenixReborn
- Round Table Hero
- Posts: 2014
- Joined: 24 May 2006
- Location: US
Patch 1.3 changelog, patch due September 13th.
Link to Ubisoft forum where kind poster is translating from German:
http://forums.ubi.com/eve/forums/a/tpc/ ... 4351096184
Some of the ideas from this forum made it through!
Fire trap within a specified area, changes to raise dead and phantom image...
Most interesting line to me so far: Building costs adjusted.
--it will be interesting to see what.
http://forums.ubi.com/eve/forums/a/tpc/ ... 4351096184
Some of the ideas from this forum made it through!
Fire trap within a specified area, changes to raise dead and phantom image...
Most interesting line to me so far: Building costs adjusted.
--it will be interesting to see what.
- Grumpy Old Wizard
- Round Table Knight
- Posts: 2205
- Joined: 06 Jan 2006
- Location: Tower Grump
There are some good changes in there.
I'm not too happy about no specials for Phantom Forces, but Fire Trap looks to be a more useful spell now and spellcasters starting with a spell is certainly good.
Building cost adjustment will hopefully address some imbalance problems between the factions.
GOW
I'm not too happy about no specials for Phantom Forces, but Fire Trap looks to be a more useful spell now and spellcasters starting with a spell is certainly good.
Building cost adjustment will hopefully address some imbalance problems between the factions.
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
yay for fire trap
yay for only one PF per stack
BOO creature transfer taking up 75% movement
yay for ghost balancing
??? on building costs in castles changed
yay for mana cost for 4th and 5th levels costs more, boo for level 3
YAY war machines getting HP with the skill
yay for spellcasters starting with a spell.
THATS IT??? BOOOOOOOOOO
Better be more, way more haha.
yay for only one PF per stack
BOO creature transfer taking up 75% movement
yay for ghost balancing
??? on building costs in castles changed
yay for mana cost for 4th and 5th levels costs more, boo for level 3
YAY war machines getting HP with the skill
yay for spellcasters starting with a spell.
THATS IT??? BOOOOOOOOOO
Better be more, way more haha.
- Grumpy Old Wizard
- Round Table Knight
- Posts: 2205
- Joined: 06 Jan 2006
- Location: Tower Grump
Yep, about the only thing they are good for is making sure the AI targets them instead of the archmages. Too fragile.Warlock wrote:They should do the exact same thing for Djinns - either that or make them cheaper. They do some decent dmg, but they are so freaking expensive and so brittle that it's not worth it.LordErtz wrote:yay for ghost balancing
Yep, the weakest spell school just got weaker, despited the good change to fire trap.Warlock wrote:Man, PF got nerfed to hell. This is probably both good and bad, but they may have gone a bit overboard.
Also, the Summon Creatures nerf better apply to AI as well. That's kind of a crappy unecessary nerf (it already eats most/all of your mana if you summon a lot)
GOW
Frodo: "I wish the ring had never come to me. I wish none of this had happened."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
Gandalf: "So do all who live to see such times but that is not for them to decide. All we have to decide is what to do with the time that is given to us."
- Sir_Toejam
- Nightmare
- Posts: 1061
- Joined: 24 Jul 2006
yes, the logic here escapes me as well.
who on earth is going to choose to remove 20% of their stack's hps?
the only time the spell becomes logical to use is in the case you lose about half your stack in a single attack, and the only time that usually happens is when you have a very small stack to begin with.
I really don't understand why it couldn't simply be based on spell power, and simply lowered in strength. but then the many uses of logarithmic formulae for calculating damage are often ridiculous as well (fireshield and cold bones come to mind).
this game needs to be completely torn apart and remodded.
maybe once some regular user made maps start appearing, interest will rise in modders tackling some of the non-sense decisions.
like heros that can't even get ultimate faction skills because they start with incompatible skills, for example.
I expect within a month or so, some modders are going to start releasing personalized "fix" packages that tweak a large number of skills and effects.
....at least I hope so.
who on earth is going to choose to remove 20% of their stack's hps?
the only time the spell becomes logical to use is in the case you lose about half your stack in a single attack, and the only time that usually happens is when you have a very small stack to begin with.
I really don't understand why it couldn't simply be based on spell power, and simply lowered in strength. but then the many uses of logarithmic formulae for calculating damage are often ridiculous as well (fireshield and cold bones come to mind).
this game needs to be completely torn apart and remodded.
maybe once some regular user made maps start appearing, interest will rise in modders tackling some of the non-sense decisions.
like heros that can't even get ultimate faction skills because they start with incompatible skills, for example.
I expect within a month or so, some modders are going to start releasing personalized "fix" packages that tweak a large number of skills and effects.
....at least I hope so.
- Sir Charles
- War Dancer
- Posts: 356
- Joined: 06 Jan 2006
- Location: Houston, TX
- Contact:
Let's see if I can explain this somewhat. You don't permanently lose 20% of your hit points. Just for the duration of combat. This is to lessen the effect of players who spam Resurrection/Raise Dead to make sure they lose NOTHING in any battle as long as they have the spell points to pull it off. You're still able to resurrect all your troops, but with each successive resurrection, it becomes easier for the enemy to harm that stack. It's no longer a miracle cure-all. There's a downside to casting those spells now.
Calvin: "Weekends don't count unless you spend them doing something completely pointless."
- Sir Charles
- War Dancer
- Posts: 356
- Joined: 06 Jan 2006
- Location: Houston, TX
- Contact:
- Sir Charles
- War Dancer
- Posts: 356
- Joined: 06 Jan 2006
- Location: Houston, TX
- Contact:
Well, I don't see the point in attempting to impose logic on a heroes game that includes STACKS. I'm sure there are some other possible solutions, but while not logical...it certainly looks to be a very practical solution.
Calvin: "Weekends don't count unless you spend them doing something completely pointless."
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