Annoying Puzzle Map

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
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HodgePodge
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Annoying Puzzle Map

Unread postby HodgePodge » 09 Jul 2006, 19:40

Does anyone else find the revealed Puzzle Map annoying, irritating & just downright frustrating? After spending hours locating every Obelisk, I am "rewarded" with an obscure picture in dark blue and almost no defining features to indicate where the Tear of Asha is buried.

Even Heroes II & III had much better Puzzle Maps. Heroes IV was the best (when the "X" showed up). It shows exactly where and in what state the area is in, where the Grail is buried at the current time.

The Puzzle Map in Heroes V isn't very clear. Sometimes it doesn't reveal enough of the terrain to be of any help at all. You'd think that with all the graphical features Nival put into this game, they would have been able to create a better Puzzle Map!
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Unread postby ThunderTitan » 09 Jul 2006, 19:44

Now, now, they had all those bugs to fi.... oh, wait....

Ueah, it's annoying, but i guess the text telling you in which direction to dig makes up for it a bit.
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Pitsu
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Unread postby Pitsu » 09 Jul 2006, 19:56

But you can use your hero and his/her movement track to make the identification relatively easy, can't you?

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Unread postby Ari » 09 Jul 2006, 20:01

Sure, but that's obviously an exploit rather than a deliberate gameplay mechanic.

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Unread postby DaemianLucifer » 09 Jul 2006, 20:49

Pitsu wrote:But you can use your hero and his/her movement track to make the identification relatively easy, can't you?
You call that easy?In HIV you saf the hero as well as his tracks,and the map was easily identifiable without it too.

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Unread postby ChinaBlue » 09 Jul 2006, 21:25

imo almost all puzzles are annoying and if they're any good, not easy. Why should this one be different.

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Unread postby Gaidal Cain » 09 Jul 2006, 21:29

I'd say that it's only an exploit since you can do it even if you've only revealed one tiny bit of the puzzle. Being able to do it when it's all been revealed is a good way to find where it is. The puzzle map should start featureless, and the more you reveal, the more features as trees and such should appear.
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Unread postby ThunderTitan » 09 Jul 2006, 21:30

Because it actualy isn't a puzzle. It's a map you slowly uncover. And once uncovered you should be able to understand the map. It's kinda the whole purpose of a map.
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Unread postby ChinaBlue » 09 Jul 2006, 23:21

ThunderTitan wrote:Because it actualy isn't a puzzle. It's a map you slowly uncover. And once uncovered you should be able to understand the map. It's kinda the whole purpose of a map.
..Once uncovered I am able to understand. Must admit i need a flashlight..
Few def. of puzzle from dictionary: "Something that is difficult to understand or explain." / " A piece of information that helps you to understand part of a difficult question, mystery etc."
It is a puzzle in the format of a map you slowly uncover. It's not not a puzzle because of this.

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Unread postby DaemianLucifer » 09 Jul 2006, 23:47

A puzzle that makes no sense,yet every feature on it is seen very clearly:

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Unread postby HodgePodge » 10 Jul 2006, 00:16

I think the Tears of Asha would be easier to find on your map DL, than on the pathetic one given to us in Heroes V. :hoo:
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Unread postby jeff » 10 Jul 2006, 00:18

Pitsu wrote:But you can use your hero and his/her movement track to make the identification relatively easy, can't you?
I do not often disagree with you, but whoa are you off base on this one, like HodgePodge I feel the puzzle map reveal is horrible. I wrote in another thread, when I was digging for the tear, it took me 4 or 5 attempts even by following their silly somewhere to the north clues. They need to brighten the picture or show where your hero is standing in relation to the treasure.
Last edited by Anonymous on 10 Jul 2006, 01:17, edited 2 times in total.
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Unread postby ChinaBlue » 10 Jul 2006, 00:47

DaemianLucifer wrote:A puzzle that makes no sense,yet every feature on it is seen very clearly:
Yeah you're right, doesn't make sense at all.
This one does a better job sensewise..
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What would be so hard in locating that grail-looking tear in map revealed is puzzling to me.

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Unread postby Corelanis » 10 Jul 2006, 02:17

I dont like that fact that its all blue but i have never really completed a full puzzle map in hV never needed to. I just used it to get a general area then sent some fodder hero digging. So its no big deal one way or another to me.

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Unread postby MrSteamTank » 10 Jul 2006, 06:12

Once you find every obelisk the game should simply put an X on the map if you have uncovered it's location. The difficulty should be in finding the obelisks. Only if you try to short cut it without all the obelisks should it be difficult imo.

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Unread postby Sikon » 10 Jul 2006, 06:48

This one does a better job sensewise..
YES.
First, the map is always pointed northward, and there's only one T-shaped intersection on that map. Provided that you explored the map, which you should have explored to find the obelisks, you should have no trouble finding that spot.

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Unread postby Sikon » 10 Jul 2006, 06:50

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Unread postby TomVenom » 10 Jul 2006, 12:10

actually , I had so much difficulty to localize the correct place where I had to dig on this map (Dungeon Campaign, Map 2), whereas I found all of the Obelisks.

Maybe a little generic tip here : use your heroes to setup some paths for each. Be sure to cover most of the bigger main ways , and go back on the puzzle screen. If you have enough chance, you will see one of the paths you just set for one of your heroes.

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Unread postby cornellian » 10 Jul 2006, 15:47

I don't understand why this is such a big deal; I never had a problem figuring out where the X is on the actual map, if you pay attention to the map features on the puzzle map, you shouldn't either..

For the puzzle map shown in this thread.. I believe that one is for the dungeon campaign mission two or three right, where there are only two T intersections in the whole area.. I mean come on, what would you like to have, a big neon arrow on the screen? This is supposed to be a map of great treasure after all, didn't any of you ever watch a pirate/adventure movie where the treasure maps are always very obscure? Actually I wouldn't mind even less features on the puzzle...

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Unread postby jeff » 10 Jul 2006, 16:14

cornellian wrote:I don't understand why this is such a big deal; I never had a problem figuring out where the X is on the actual map, if you pay attention to the map features on the puzzle map, you shouldn't either...
Part of the problem is this method of puzzle map is different. Before you got an unobstructed view of the area, in H-IV you saw the path arrows as well. If you have no problem with it good for you, but I and many others do. Depending on your monitor’s contrast and ambient room light that puzzle map is virtual invisible when you look at it, I do not appreciate having to alter my monitor’s settings just to see a map that I just ran all around the main map for the privilege to see. Call it just one more irritation I am finding in H-V. Its beautiful graphics and basic game show a lot of promise and I think will end up being an amazing game. However my frustration toward this game keeps driving me away for days before I can bring myself to sit down in from of the monitor and continue. I am inches (sorry centimeters) from walking away from the entire Heroes and M&M universe and not look back. :mad:
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