The Necromancer → The Invasion
The Necromancer → The Invasion
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https://www.celestialheavens.com/553
https://www.celestialheavens.com/553
The Necromancer → The Invasion
I built the troop buildings in the Haven town and then converted the creatures to undead with the special building in the Necro town, that way I was able to gather a large army faster! Money was never a problem for that map.
The Necromancer → The Invasion
Hmm, how do i curse those mage towns? i have the staff, i already control three mage towns, but i visit them with the staff and nothing happens...
The Necromancer → The Invasion
After leaving the town screen, it should ask if you want to cover the town for 10,000 gold. Make sure the staff is equipped just in case and then.. I don't know, if it still doesn't work you might have a bug and need a restart.
~ Rapier.
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
The Necromancer → The Invasion
Had an awful time with this one. What worked? Used haven town just for funds. Also upgraded creature habitats to get basics like archers and griffins. Converted them once Lorekeep was ready. Didn't spend any more money there. Sent Markal to nw town first so I could grab the 300+ skel. archers over there. Then I took the left town. Once I had the left town I pulled back and went to the eastern town and took it out. Generated one mage hero for the west town and 2 undead heroes to ferry creatures to Markal. I let him do the fighting to generate more undead. I kept Isabel near Markal so he could defend her. Green always want to go after her. Finally just kept Markal near the portal to zap any orange coming through.
Edited on Mon, Jun 26 2006, 09:43 by tpicciani
Edited on Mon, Jun 26 2006, 09:43 by tpicciani
- DaemianLucifer
- Round Table Hero
- Posts: 11282
- Joined: 06 Jan 2006
- Location: City 17
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
- Bandobras Took
- Genie
- Posts: 1019
- Joined: 06 Jan 2006
On its own merits, it's a large map the pits a necromancer and a knight against a bunch of wizards and a large army of elves, which is fun enough.DaemianLucifer wrote:Due to a bug,Ive skipped this mission.Found out just when I ended the campaign.Is it worth playing since I hate leaving things unfinished?
But it's the first evidence of not only being able to convert towns, but to link it to an artifact, that really impressed me on the map.
Far too many people speak their minds without first verifying the quality of their source material.
- Gaidal Cain
- Round Table Hero
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- Joined: 26 Nov 2005
- Location: Solna
Well, if you can convert towns in the first place, linking it to a specific artifact is child's play.Bandobras Took wrote:But it's the first evidence of not only being able to convert towns, but to link it to an artifact, that really impressed me on the map.
You don't want to make enemies in Nuclear Engineering. -- T. Pratchett
The Necromancer → The Invasion
The biggest problems (on Normal) were a powerful Academy hero that came a few days after I captured Ziyad (I rushed to it, not even bothering to collect undead between Newpost and Lorekeep), and an insanely built Sylvan hero after I finished off the Academy hero (which took several tries, but in the last one, I lost virtually nothing).
The Sylvan hero was "insanely built" in the sense that he had 1 attack and 12 defense, and while his army didn't look like much (200 blade dancers, 100 master hunters, 50 elder druids and 15 silver unicorns), the blade dancers proved really tough to my troops and shredded them to pieces. It took me several tries as well, and in the end, I concentrated on putting down the shooters with my vampires while my skeleton archers and liches were running away from the blade dancers and Markal was feeding them with ice bolts. I survived... barely. However, there were plenty of undead stacks still left around Ziyad, including spectral dragons and vampire lords, so I fought all the following battles in quick combat mode.
I also had to replay about a week because, after building up Newpost, I brought all the Haven troops to Lorekeep and transformed them, and then an Academy hero landed and defeated Isabel (who remained on the island all the time). The next time, I kept these troops with Isabel and defeated him with quick combat.
Edited on Mon, Jul 03 2006, 10:45 by Sikon
The Sylvan hero was "insanely built" in the sense that he had 1 attack and 12 defense, and while his army didn't look like much (200 blade dancers, 100 master hunters, 50 elder druids and 15 silver unicorns), the blade dancers proved really tough to my troops and shredded them to pieces. It took me several tries as well, and in the end, I concentrated on putting down the shooters with my vampires while my skeleton archers and liches were running away from the blade dancers and Markal was feeding them with ice bolts. I survived... barely. However, there were plenty of undead stacks still left around Ziyad, including spectral dragons and vampire lords, so I fought all the following battles in quick combat mode.
I also had to replay about a week because, after building up Newpost, I brought all the Haven troops to Lorekeep and transformed them, and then an Academy hero landed and defeated Isabel (who remained on the island all the time). The next time, I kept these troops with Isabel and defeated him with quick combat.
Edited on Mon, Jul 03 2006, 10:45 by Sikon
The Necromancer → The Invasion
i think there is a bug. After i attack Ziyad i did not get the Staff of Netherworld.....
The Necromancer → The Invasion
Just played this mission on patch 1.2 on heroic. The AIs are more active than before. Two heroes were particularly well-manned and proofed to be quite a challenge early on. Great!
The Necromancer → The Invasion
Interesting map. I mopped up the home island, then went east to the SE town, then N to the central town, then crossed the river to the NW, leaving Isabel to wander round doing minor stuff - whereupon the spawning ambush pounced on her and killed her (end of game). Reloading and trying again, I found that if Markal goes south to recapture towns (yes, Orange counterattacks aggressively on Hard, and *will* take your original island), the northwestern town will send forces across to chase Isabel. key points: (1) keep Markal and Isabel close so he can guard her and (2) remember the objectives do not include holding every town. In the end I let Orange conquer the southern island and reconquer the southern town (after I'd cursed it) and concentrated on the final assault.
The map is a shade bigger than it needs to be - you probably don't need to bother with every bit (I skipped the Inferno neutrals in the far NW), but it's not a bad scenario and nice to see the AI full of fight.
The map is a shade bigger than it needs to be - you probably don't need to bother with every bit (I skipped the Inferno neutrals in the far NW), but it's not a bad scenario and nice to see the AI full of fight.
The Necromancer → The Invasion
I played this map on hard, and took the SE Town first, Orange becomes insanly difficult to beat. After taking the SE town from Orange, their hero appears summons everything from the town behind all the garrisons and then attacks me. So, that is the last town.
Instead, I rushed the NW town first and from there the North Town and then finally the SE town. Took me 3 weeks to finish off all of Orange's presence outside of the garrisons. Roamed around the map until I hit level cap then took out the last town.
If rushed fast enough all of Orange's power heros (LVL 20) should have a few Djinns as their strongest creature. Couldnt rush the last town because both of them Armagedden and killed themselves
Instead, I rushed the NW town first and from there the North Town and then finally the SE town. Took me 3 weeks to finish off all of Orange's presence outside of the garrisons. Roamed around the map until I hit level cap then took out the last town.
If rushed fast enough all of Orange's power heros (LVL 20) should have a few Djinns as their strongest creature. Couldnt rush the last town because both of them Armagedden and killed themselves
The Necromancer → The Invasion
One side note that was left out. If the NW Town is taken first, nothing happens.
Any other towns that are taken results in green being spawned and orange getting crazy.
Any other towns that are taken results in green being spawned and orange getting crazy.
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- Leprechaun
- Posts: 6
- Joined: 07 Sep 2006
The Necromancer → The Invasion
I need help! I spent so much time building up an uber army to invade the orange area but an orange hero loaded with swarms of creatures decimate my hero in a few moments. How do I overcome this?
- Gaidal Cain
- Round Table Hero
- Posts: 6972
- Joined: 26 Nov 2005
- Location: Solna
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- Leprechaun
- Posts: 6
- Joined: 07 Sep 2006
The Necromancer → The Invasion
Any tips on how to conduct a rush? Should I stop over at islands to gain more forces, pickup mines, etc. or should i just rush straight over to the mainland? What is the time frame for me to rush? by the 2nd month? Also, wad would be an effective way to defend my small island from green? the forces on the island cant defend me from the swarms of green creatures. thnx in advance
Edited on Fri, Sep 08 2006, 21:20 by wasdqwerty
Edited on Fri, Sep 08 2006, 21:20 by wasdqwerty
The Necromancer → The Invasion
I'm stumped. I own just about everything on the map. I have the dragons, but I see no other heros and I can't find the artifacts I need to enter. Do I really need to start over?
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