Tree of Knowledge... how common is it?
- Wolfshanze
- Marksman
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Tree of Knowledge... how common is it?
You know, I've completed every campaign through Warlock (the first four campaigns)... and I don't know if it's because I forgot about them, or just couldn't see them (they look so much like regular trees).
My question is this... just how many Trees of Knowledge (the level-up tree) are there in the campaigns? Is there at least one on every map of each campaign, or are there only 1 or 2 in the first four campaigns, because I think I only remember seeing Knowledge Trees in like two of the Necro maps (just south of Lorekeep). I haven't noticed them in any other maps... is this because they look too much like other trees and I'm missing them, or is it because they just aren't there?
Anybody seen them more often? I guess I was missing a lot of easy level-ups... but I don't know... I wish the trees were easier to spot!
My question is this... just how many Trees of Knowledge (the level-up tree) are there in the campaigns? Is there at least one on every map of each campaign, or are there only 1 or 2 in the first four campaigns, because I think I only remember seeing Knowledge Trees in like two of the Necro maps (just south of Lorekeep). I haven't noticed them in any other maps... is this because they look too much like other trees and I'm missing them, or is it because they just aren't there?
Anybody seen them more often? I guess I was missing a lot of easy level-ups... but I don't know... I wish the trees were easier to spot!
- omegaweix
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I hardly see them myself too...
Maybe the next patch could add some err... fairy lights or ANYthing that would make them more visible...
...when Nival/Ubi already changed the shadowitch models (although i can't see any difference 'til now) with the latest patch, some tweaking on that tree shouldn't be too laborious!
Maybe the next patch could add some err... fairy lights or ANYthing that would make them more visible...
...when Nival/Ubi already changed the shadowitch models (although i can't see any difference 'til now) with the latest patch, some tweaking on that tree shouldn't be too laborious!
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- DaemianLucifer
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- Gaidal Cain
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- Wolfshanze
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There's at least TWO scenarios with the Tree of Knowledge south of Lorekeep in the Necromancer campaign. DL said there were more in the Inferno campaign.
As for how to spot them... as everyone says, they're nearly impossible to spot from above... oddly the only camera angle that is really playable.
Some say they are easy to spot from a more eye-level view... oddly enough, the one view you DON'T want to be using to play the game (tanking frame-rates).
Something should really be done about this... they need to be spottable from the PLAYABLE angle (overhead). I kind-of randomly stumbled on the tree south of Lorekeep in one scenario, and when the next scenario was on an almost identical map, I made sure to look for it there (and I found it again).
As for how to spot them... as everyone says, they're nearly impossible to spot from above... oddly the only camera angle that is really playable.
Some say they are easy to spot from a more eye-level view... oddly enough, the one view you DON'T want to be using to play the game (tanking frame-rates).
Something should really be done about this... they need to be spottable from the PLAYABLE angle (overhead). I kind-of randomly stumbled on the tree south of Lorekeep in one scenario, and when the next scenario was on an almost identical map, I made sure to look for it there (and I found it again).
- Gaidal Cain
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It's there in all three Necro maps that take place around Lorekeep. And you revisit Lorkeep later, but then I was already maxed out so I didn't bother to look for it.There's at least TWO scenarios with the Tree of Knowledge south of Lorekeep in the Necromancer campaign.
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- Cunning Death
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- Location: Hungary
I didn't know that these ancient trees made the transfer from old Heroes...
just checked my camp2/scen3 save, and I spotted it! it wasn't that hard, cos it's in a dead end guarded by some creatures... they aren't there for nothing...
I'm gonna have to watch out from now on....
ed.:
that actually isn't a dead end, just a passage, but the treants are still at the tree
just checked my camp2/scen3 save, and I spotted it! it wasn't that hard, cos it's in a dead end guarded by some creatures... they aren't there for nothing...
I'm gonna have to watch out from now on....

ed.:
that actually isn't a dead end, just a passage, but the treants are still at the tree
Last edited by Cunning Death on 14 Jun 2006, 07:52, edited 1 time in total.
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