Movement And Terrain

The new Heroes games produced by Ubisoft. Please specify which game you are referring to in your post.
Friscoblitz
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Movement And Terrain

Unread postby Friscoblitz » 02 Jun 2006, 01:07

As terrain affects movement... what are the six specific terrain types in this game and which are native to the 6 factions? :ill:

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Rapier
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Unread postby Rapier » 02 Jun 2006, 01:15

Are you sure they kept in faction specific terrain advantages? If they did...

Haven/Sylvan = grass.
Inferno = lava
Academy = desert (changed from snow)
Necropolis = swamp
Dungeon = dungeon terrain
~ Rapier.

Friscoblitz
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Unread postby Friscoblitz » 02 Jun 2006, 01:18

I'm assuming they did... elsewise why would they develop a pathfinding skill??? I like your analysis though... sounds probable.

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Inoko
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Unread postby Inoko » 02 Jun 2006, 02:10

There's a rumour that said basically: "This faction fights well on this thing," and at the end it said: "The undead, they're dead. They don't #@%^ing care.", essentially. That may be for the morale bonuses in combat, though.

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asandir
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Unread postby asandir » 02 Jun 2006, 02:35

The undead, they're dead. They don't #@%^ing care
rofl

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Rapier
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Unread postby Rapier » 02 Jun 2006, 02:44

Friscoblitz wrote:I'm assuming they did... elsewise why would they develop a pathfinding skill??? I like your analysis though... sounds probable.
Because not all the terrain is as easy to travel as grass, even if there are no longer faction specific grounds which have different penalties for different troops.
~ Rapier.

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DaemianLucifer
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Unread postby DaemianLucifer » 02 Jun 2006, 07:30

They kept the terrain specifics,but there is no info about terrains which is really weird.Sometimes its really hard to find out what youre on.Btw,check out this thread.


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