Day of Reckoning: Major Project Update

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Heroes of Might and Magic 3: Day of Reckoning - Major Project Update

Unread postby {CH}ArticleBot » Yesterday, 22:01

The Heroes of Might and Magic 3: Day of Reckoning team just revealed some major updates, showing the Palace town screen, creature evolution charts and some very beautiful map screenshots. I'll share parts of the update, but I highly recommend reading the full post.

"Day of Reckoning – Project Update #1

The holidays are over, and many of us are back to our usual routines and hobbies. The same goes for the Day of Reckoning team, and this means that it is time for an update. The past several months saw substantial development in areas like visuals and music, and while the final product is still not there yet, we would like to share some of our recent progress with you. We also want to discuss some overdue matters which were not previously covered, such as the subtleties of Palace’s design, some of the mod’s other features, our design philosophy, as well as the Grotto and Forge. Of course, while still making sure to not spoil too much, and to keep surprises for future updates, too. Lastly, we will talk a bit about the prospects of joining the team." 

This YouTube video shares some previews, but the full post can be read in our very own forums, or in Polish at Acid Cave.

https://www.youtube.com/embed/ZVkX_poqf1o

Image

The Kirin in full display.

Image

Forge battle! 

Another very interesting piece of text from the forum post:
"A question which might arise from reviewing Palace’s lineup posted above is that of whether the town will feature two alternate creatures or not. That is indeed the case. The aim of alternate creatures is not to cause a lack of balance, but to add more flavor to the towns and expand upon their aspects, as well as buff weaker towns and cover gameplay niches. And that is certainly the case in Palace.
Regarding new spells and skills, we still wish to keep a certain secrecy around them. But I can say that there is one “campaign” skill which will be introduced in DoR 1.0, besides the faction skills of Palace and Grotto, Initiative and Vitality. For those who are not aware, Initiative is a counterpart of Tactics: while Tactics allows you to manipulate the creatures’ “movement”, Initiative allows you to boost the “initiative” (turn order) of one of your creatures, in the first turn. Vitality, on the other hand, is a Health-boosting skill. While not better than Armorer against creature attacks, it is also effective against spells, as opposed to Armorer, which is not."

So, what do you think of this latest update? The Heroes of Might and Magic community really has been given a lot of treats lately, haven't we? 
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