In 2024, a post on its Steam forum says:
https://steamcommunity.com/app/493310/d ... 844287718/
A news report talked about 3DO's other attempt to recover its investment: find other developers willing to use it.I was a programmer on Requiem. It was my first job out of college in July 1996. We wrote Requiem and its level editor from scratch in C++. I don't think we ever officially named the engine. I guess unofficially it was called the Requiem engine. We were a team at 3DO, which was a good sized (300 person?) developer/publisher. By the time I was hired, they had ditched the 3DO console and were only making 3rd-party games.
This engine was then used to make Crusaders of Might and Magic (1999 PC), Warriors of Might and Magic (2001 PS2), and Shifters of Might and Magic (2002 PS2).
It took us 3+ years to make Requiem and it was a flop, so 3DO rightfully wanted to get some value out of the engine they'd spent so much money on. So we were in a mad dash to put out those three games as fast as possible. I don't know the financials, but I'm guessing none of them were profitable. Though 3DO was a public company so there was some value in being able to tell stockholders "we have X number of releases this quarter". That's about all those games were good for. Though I have a fondness for them all.
https://www.gamespot.com/articles/3do-t ... 0-2465000/
===3DO to License Engine
Three-years-in-the-making, soon-to-be-licensable Requiem engine on the block.
Via this video review.