Origin of Crusaders/Warriors/Shifters spinoff series and their engine

For all games not only from Ubisoft stable, which are better less than more different from previous series.
Like alike Era of Chaos (MMHEOC), Elemental Guardians (MMEG). Creature Quest (CQ), King's Bounty or Palm Heroes also sorts here. PostMM era. And all a new Songs of Conquest. Not limited to mobile games.
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Origin of Crusaders/Warriors/Shifters spinoff series and their engine

Unread postby cuc » Yesterday, 13:19

If you remember, in the 90s, 3DO developed Requiem: Avenging Angel, a heaven vs. hell-themed FPS. It was quite ambitious for the time, with some ahead-thinking features like continuous levels and a bullet time spell, though its actual engine technology & game design are flawed.

In 2024, a post on its Steam forum says:

https://steamcommunity.com/app/493310/d ... 844287718/
I was a programmer on Requiem. It was my first job out of college in July 1996. We wrote Requiem and its level editor from scratch in C++. I don't think we ever officially named the engine. I guess unofficially it was called the Requiem engine. We were a team at 3DO, which was a good sized (300 person?) developer/publisher. By the time I was hired, they had ditched the 3DO console and were only making 3rd-party games.

This engine was then used to make Crusaders of Might and Magic (1999 PC), Warriors of Might and Magic (2001 PS2), and Shifters of Might and Magic (2002 PS2).

It took us 3+ years to make Requiem and it was a flop, so 3DO rightfully wanted to get some value out of the engine they'd spent so much money on. So we were in a mad dash to put out those three games as fast as possible. I don't know the financials, but I'm guessing none of them were profitable. Though 3DO was a public company so there was some value in being able to tell stockholders "we have X number of releases this quarter". That's about all those games were good for. Though I have a fondness for them all.
A news report talked about 3DO's other attempt to recover its investment: find other developers willing to use it.

https://www.gamespot.com/articles/3do-t ... 0-2465000/
3DO to License Engine
Three-years-in-the-making, soon-to-be-licensable Requiem engine on the block.
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Via this video review.

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