Basement Dwellers - new scenario, tester needed

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Andvari
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Basement Dwellers - new scenario, tester needed

Unread postby Andvari » 23 Jun 2024, 17:58

I recently made a map and would like to post it here. Need a tester according to the rules, however. So I'm hoping someone here would oblige.

Basement Dwellers
In a realm teetering on the brink of chaos, four factions vie for dominance, but their ambitions are thwarted by an unexpected obstacle: a neglected basement in dire need of cleaning.

Image

Would love to take an in-game screenshot too, but have not found a way of doing it that works for me (like the ones mentioned in https://www.celestialheavens.com/forum/topic/4432.
Edit: Might be able to do it using print screen. I don't have that key on my current keyboard, but have one that does stowed away somewhere.

Basement Dwellers - Allies:
I've also made an allied version of the map, so it would be great if someone could test that. It's essentially the same, except the players are divided into 4 teams of 2, and in-game story snippets have been adjusted to reflect the alliances.


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Pol
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Re: Basement Dwellers - new scenario, tester needed

Unread postby Pol » 24 Jun 2024, 17:53

Hi,
you can do it with Minimapper, take a look here ;)
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cjleeagain
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Re: Basement Dwellers - new scenario, tester needed

Unread postby cjleeagain » 24 Jul 2024, 17:32

Hi Andvari

I downloaded and played your map, Basement Dwellers. I chose Rampart, the bottom right corner faction.
I have cleared most of my area, conquered the Dungeon castle in my 'basement', and commenced invading my neighbor the Castle faction on the left/ West. There is one remaining Dungeon hero who is fairly strong, so I am avoiding him and playing hit and run.

I don't see anything wrong with this map. Everything is working, nothing is blocked in my corner or underground. Nothing I would call an abnormality. Nothing ugly or incongruous.

What do you need a map tester to look for?

I personally would prefer to stop here because I find the map rather plain and boring. It is made for multiplayer, and looks quite balanced to me when I open it in the editor. However it is lacking challenge or points of interest for a single player.

A diplomacy specialist might steamroll because too many neutrals are weak or average.
Otherwise it is not that easy to increase one's level quickly, and I don't see quests or many high level artifacts that are really worth one's while to grab early. It feels like a standard balanced multiplayer map created by 3DO, with variations in the geography to prevent total symmetry boredom.

You labelled your map SOD. Since I have HOTA 1.7 with Factory faction, I played it with my version. Everything works with no issues.
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