HOTA 1.7 Mana Vortex is manually activated

The old Heroes games developed by New World Computing. Please specify which game you are referring to in your post.
User avatar
cjleeagain
Conscript
Conscript
Posts: 228
Joined: 27 Dec 2017
Location: in an airship
Contact:

HOTA 1.7 Mana Vortex is manually activated

Unread postby cjleeagain » 19 Apr 2024, 13:02

Some improvements in the gameplay lurk in the background until you use it.

I forgot to mention this earlier. But HOTA has changed the Dungeon town's Mana Vortex. It doesn't activate on you entering the castle, so you no longer need to make sure that the first hero who enters your castle is the one whose mana you want to double.

This is a great relief. I'm sure many of us have had Might heroes with knowledge 1 that stopped by the Dungeon town to pick up some dragons, and wound up draining the Mana Vortex of its once a week mana doubling ability.

Writer and Janitor

Main Site: https://www.thezil.org
Twitter: https://twitter.com/OrganizationZil
My patreon page is https://www.patreon.com/zzo

stuartmul
Leprechaun
Leprechaun
Posts: 3
Joined: 03 May 2024

Re: HOTA 1.7 Mana Vortex is manually activated

Unread postby stuartmul » 03 May 2024, 04:10

Thanks for sharing this news. I'm so glad this option is added, on of the most annoying thing about having dungeon town is I can't visit it if i want to use mana vortex, so this function really help. I honestly don't know why this isn't in the original.


Return to “Heroes I-IV”

Who is online

Users browsing this forum: No registered users and 0 guests