Insipired by neutonm and his Custom Dungeon Mod & outdoor mapping.
I started messing round with a outdoor map. Thought I would share my progress.
[WIP] Outdoor map
Re: [WIP] Outdoor map
Continued on the town part:
You can see the tavern to the right and the great lighthouse in the middle
You can see the tavern to the right and the great lighthouse in the middle
Re: [WIP] Outdoor map
Some more progress. Also I have a question. The plant I have added in the last image. Can I fix the billboard to a specific direction and not always face the player. Or is this not a possibility? Thanks
Re: [WIP] Outdoor map
Sprites can't rotate the same way 3D models do, as they're 2D images. It's possible to make several images that will each be displayed depending on party rotation, but it's rather janky-looking. If you want the plant to grow on wall, change the wall's texture instead.
Re: [WIP] Outdoor map
A bit more time and we will actually get a proper MM9 ;>
Merge Convergence Modling: https://www.celestialheavens.com/forum/10/17343
Asset Storage: http://www.celestialheavens.com/forum/10/16074
MM8MM: http://www.celestialheavens.com/forum/10/16079
Asset Storage: http://www.celestialheavens.com/forum/10/16074
MM8MM: http://www.celestialheavens.com/forum/10/16079
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Re: [WIP] Outdoor map
That would make a lot more sense. A great suggestion.Tomsod wrote: ↑26 Jan 2023, 17:49 Sprites can't rotate the same way 3D models do, as they're 2D images. It's possible to make several images that will each be displayed depending on party rotation, but it's rather janky-looking. If you want the plant to grow on wall, change the wall's texture instead.
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