Slitherine Live Twitch with Yuuki

Discussions about the latest news in the Might and Magic community.
User avatar
{CH}ArticleBot
CH News Reporter
CH News Reporter
Posts: 1138
Joined: 14 Aug 2015

Slitherine Live Twitch with Yuuki

Unread postby {CH}ArticleBot » 11 Dec 2022, 21:10

Master of Magic - Release Date Tomorrow & Twitch

As we approach Master of Magic’s release on December 13, we can’t wait to see what you think of the game.

The feedback we received so far has been great, both during our live streams on Twitch as well as on many video reviews on YouTube.

For December 13 we have prepared something special for you: we will be live on Twitch with Mila “Yuuki” from MuHa Games, Writer and Lead Quest Designer, and Slitherine’s own Edmon. Join us at 3 pm GMT on Slitherine’s Twitch channel . We will be live with an hour-long stream just before release.

The launch of Master of Magic will kickstart Slitherine Next, Slitherine’s new three hours long live show which will showcase all of our upcoming games. 

Update 13.12.:
Game is up, you can get the Bundle for 42€. :yummy:
Direct link to Slitherine Bundle Page, with some small discount.

Read full article...
CH First Mechanized Brigade - Newspapers Lieutenant
Submit Map | Maps | Walkthroughs | Downloads

User avatar
Pol
Admin
Admin
Posts: 10258
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Slitherine Live Twitch with Yuuki

Unread postby Pol » 13 Dec 2022, 19:19

There exists first mods. However Yuuki will add official mod documentation during next week.

Modding will be very similar like for Thea.

There were also added requirements:

RECOMMENDED:
OS: Windows 10/11 (64 bit)
Processor: i5-6400 [Minimum is i5-4460]
Memory: 16 GB RAM [Minimum is 12GB]
Graphics: Direct X 11 class GPU with 4GB VRAM
DirectX: Version 11
Storage: 10 GB available space
Sound Card: DirectX compatible sound device

User avatar
Pol
Admin
Admin
Posts: 10258
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Slitherine Live Twitch with Yuuki

Unread postby Pol » 17 Dec 2022, 07:52

First gameplays are coming:



The game is indeed having the 90's vibe. :D

--
As of reviews, they are being mixed. Two biggest complaints are going toward slow game pace (and the game is indeed a bit slower) and some weird choices. (Read as a mixture of bugs and a different tastes and also higher starting price tag.)

Steam Revies sorted by top ones.

There already exist "Manual Hotfix for Updater". Knowing MuHa history, game will probably receive a lot of love and patches to be a great one.

User avatar
Pol
Admin
Admin
Posts: 10258
Joined: 29 Nov 2005
Location: IN SOMNIS VERITAS
Contact:

Re: Slitherine Live Twitch with Yuuki

Unread postby Pol » 22 Dec 2022, 08:30

First update is available, the game reviews at Steam also changed from "mixed" to "mostly positive" :hoo:


Master of Magic - v1.06.10 Update
We are releasing the first update for Master of Magic.

First off we would like to thank everyone who offered feedback in the first few days since launch. This first update mostly consists of a number of fixes and improvements: its highlights are fixing the Windows 11 issue, as well as allowing modders to alter all 2D art.

This is but the first step: we have big plans for further supporting the game, and we can’t wait to be able to show you and tell you more!

Full changelog:
  • FIX Trait Artificer negate starting spells for AI - now AI gets spells normally
  • FIX Dispel on hero during battle - remove from unit enchantments dispelled in battle
  • FIX Mithril + Adamantium - checking resources in order of importance
  • FIX Chaos Rift spell not removing building enchantments correctly when destroying buildings
  • FIX Block showing cast select popup when targeting enemy group with friendly unit targeting spell
  • FIX Hill type 3 - so it can be transmuted
  • FIX AreaSpellDmg - spells are attacks (like fireball) attack only first figure
  • FIX Set Wind Walking Unit allow dispel to false
  • FIX Prayer and High Prayer coding
  • FIX Tutorial texts cut off on non-English languages
  • FIX Removed animated bug report info (report button is still there)
  • FIX Some language errors
  • FIX attempt on some adventure screen-related crash
  • FIX Enchanted road now affects selected road and the area around it (2 hexes in each direction)
  • FIX Data corruption when using summon to a town where a group is currently selected, making summon enter town while other units are out-by-selection which then in turn forces to throw out another unit as an incidental
  • FIX Some difficulty settings not being saved properly in the save file and being reset upon loading (ie on different computer or after playing game on different difficulty) -
  • FIX Battle override as a result of the automatic move resulting in battle and event leading into battle overlap
  • FIX Resurrected units in battle getting into destroyed group if group was selected in the city before battle, resulting in sanity error
  • FIX AI group management losing unit in some edge cases when trying to optimise groups toward specific goals
  • FIX Softlock after AI engages on their own in a battle using supporting group (ie transport group for another army
  • FIX Insufficient space for ammo display on Construction Manager and Battle HUD
  • FIX Missing magic bolt animation for dark elf settler
  • FIX Town screen resources section not displaying more than 5 resources
  • FIX Auto managed towns should no longer build ships as defence
  • FIX Two mana rings + 15 doesn't stack - add in DB bool "stackable" to allow selected skills to stack
  • FIX If the game fails to save due to file access issues, it will show an information rather than crash
  • FIX Battle animation freeze due to old settings file (happened to beta players)
  • FIX Summon champion - spell target script was not handle correctly champion list
  • FIX We addressed some of the major issues with Win11 so you can start the game now not in admin mode, but if you mod the game in any way you will still need to be in admin mode to prevent crashes
ADD Modding 2D images/icons for units, spells, skills etc.
  • MOD Evil Presence work on minerals, population etc. - cost +20% to original
  • MOD TrueSight - now do not target unit with illusion immunity
  • MOD Alchemist building unit bonus - melee bonus instead range (as in original)
  • MOD Scouting - now show correct value in town screen
  • MOD DevMenu - trait adding
  • MOD Housing - if there is no worker in town, housing will add 10% of houses instead 0%


Return to “News”

Who is online

Users browsing this forum: Bing [Bot] and 0 guests